Pilam Sky Patch Notes — July 10, 2017
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.

Hi there! It's been a long time since last update! But we did a lot of interesting things and fixes:
- Added calendar
- Lighting system finally fixed
- New difficulty curve, more honest and stable than before
- Now enemies have guns and they don't hesitate using them
- Tower build levels now have enemies which can be killed by building blocks! Throw them stronger
- Cannonballs now should be bought
- Added nice cannons' reloading animations
- Added lighting for hangar
- Enemies' hot air balloons are trying to dodge your spears now
- Fixed errors that were appearing by pressing level loading button a lot of times when having active dialogue window
- Hot air balloons' service works more stable now
- Removed delay before Russian pilot's special attack
- Fixed special attack animations for all the pilots when the special attack is re-used
- Enemies don't fly up like crazy when the game resumes after pause
- Fixed a saving error caused by exiting the game before ever "New game" or "Continue" were pressed
- Changed hot air balloons characteristics a bit, including enemies ones
- And a bunch of minor fixes and changes "under the hood". A bigger part of them is associated with damaging and dialogue systems
Hope you enjoy this update!