HellSign Patch Notes — August 5, 2020
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
Greetings hunters,
Thanks to the reworked gadget system, as planned we are proud to release the first iteration of the new forest level!
This includes scouting 1 & sweeping support, which will randomly appear in the job selection map.
Also in this update are various gadget improvements, fixes and optimization!

Improvements
• Scouting1 & sweeping support for new forest level
• Prevented cryptid analyzing if they're already dead
• Optimized vram usage when using thermal gadget
• Improved thermal & parabolic descriptions to mention the mechanics
• Increased parabolic range by 20%
• Replaced journal upside down text with proper hieroglyphics
• Parabolic gadget now supports original dead people sounds
• Added few missing string to locale file
• Added footstep splashes to kelpie oil & bloodpool
• Forest water property, messes with temperature readings and blacklight trails
• Improved parabolic visuals
• Toned down emf sounds (were too loud)
• Reduced parabolic & blacklight battery consumption
• Rebalanced xp needed for level 17, and increase level cap to 20
• Slightly faded the noscan striped red boundary area
Fixes
• Fixed issue with stutters every 3-5s
• Fixed thermal recharge electricity fx visibility issues
• Fixed rare issue with older saves not loading, due to outdated ingredients in slots
• Fixed being able to shoot jumping enemies before they appear
• Fixed redundant key message on locked doors in tutorials
• Fixed cigars & boots artifact blueprints using invalid sign types
Thanks to everyone who provided feedback about the gadgets, as a reworked system it was always expected to have some kinks.
We are very fortunate to have such a patient fanbase providing meticulous feedback, together we’ll make HellSign the best investigation RPG it can be!
Enjoy the forest iteration, and happy hunting!
Ballistic