GamePatchNote Digest
Survived By Patch Notes — January 15, 2019
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
To be released at 11am CT on 1/16/19:Update: This build has been delayed, we'll update with an ETA as soon as possible!
Update: the build will go live at 11AM CT on 1/17/19.
Known issues:
- The first time you enter the store on the main menu, you won't be able to purchase anything. The in-game store still works, and the main menu store will work if it's returned to. This will be hotfixed.
- If you already completed all Rank IV challenges, you won't be able to earn Fragments - if this happened to you, reach out to us at www.survivedby.com/zendesk and we will reward your account with Fragments.
- There are two keys in the shop for unreleased raid dungeons - please don't purchase these, as there is no entrance and they won't work! These will be removed in a hotfix.
Gameplay
- Recovering items on death now requires Offerings, which can be crafted or purchased with electrum
- Material drops now improve more gradually when moving into more difficult content (applies to both normal drops and dangerous chest drops)
- In general, high level drop rates for materials have been increased, while in some cases the level of the material dropped has been decreased
- High level charms are now part of the T9 and T10 dangerous chest loot tables
- Dangerous chest loot tables for T9 have been reduced in size to create specific locations where an item is likely to be found (for instance, if you want a Critical Damage charm you should be going to Spawning Nest of Monastery of the Rift)
- Sell prices for all materials have been updated (raw materials still cannot be sold to vendors)
- Spawning Nest dangerous chest encounter has been overhauled
- Pressing Enter from the log in screen should attempt to log in
- Added an audio queue for being at low and very low health
- A number of additional items added to the Store
- Added a tutorial cinematic skip button
- Relics can now stack up to 10 in player inventory
- Rare crafting materials and hard mode keys are no longer account bound
- The bandwidth requirements for playing the game have been significantly reduced
- Fixed a bug where Valr sent through the mail system was not being awarded properly
- Fixed a bug where Energetic Response was activating too often
- Fixed a bug where Goliath could be pulled out of the boss room
- Fixed a bug where ScrollUp and ScrollDown were valid keybind targets
- Fixed a bug where one of the aura stones was not reducing travel cost properly
- Fixed a bug where chat would not work properly if a user's house name had a space in it
Visuals
- Most recent deceased character will now always appear in lineage
- Fixed a bug where emojis were too low in the chat window
- Fixed a bug where the header on patch notes and coming soon were not correct
- Fixed a bug where it appeared an aura stone could be sold for Bloodstone
- Fixed a bug where the gravestone display was not always refreshing properly
- Fixed a variety of spelling and grammar errors
For a complete breakdown of these updates, head over to our latest Steam Announcement or visit us on the forums!