Veil of Crows Patch Notes — October 8, 2018
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
But first! Check out how far we have come!
https://www.youtube.com/watch?v=MIxgw4v5Psw
Overview
Today's patch really pulls the straps tight, and readies us for the coming charge! I have managed to fit in many bug fixes and even some user-requested features. We are in the home stretch and I cannot wait to unleash the release version upon you!
But until then, we march!
Campaign map
- Fixed issue with pooled event messages not being set active after being re-used.
- Hero portraits now display on player owned town and village info panels.
- "Training Complete" text fixed.
- Increase relations with bandit camps price fixed.
- Faction logos now displayed next to town and village names.
- Player faction logo now displayed above owned armies without heroes.
- Village resources displayed now shows total number of resources in town.
- Split army screen improved. Now all units and resources will scroll on the
same panel. Hero units portraits are now shown.
- Selected siege towns now display both factions colours.
- Ability to save custom games now available.
- Safety put into place to prevent armies being deleted after siege battle (Army enters town before units are loaded).
- Loading bar size unified throughout the game.
- Can now use text box to input amounts instead of sliders in most cases
hero units who join your forces through an army bribe will no longer keep their vassal.
- Campaign map battles now have an icon indication of battle and who is involved.
- Campfires now have a floating icon.
- Hero portraits now shown with a border.
- Town armourys will now start at level 1 in Veil of Crows game mode so they can always be accesed.
- Save crash caught when saving a game straight after a new game has been created.
- When selecting hero units to purchase from the town tavern, this window should no longer close randomly.
- Sellsword UI text name fixed.
- Last barracks upgrade building time fixed .
- Green or Red cross on upgradeable building should now show correctly if the playert can upgrade.
- fixed issue with bribes & tributes where you cant succees without a hero unit present.
- Clicking on a siege army in the armys panel now correctly selects the siege, and not the non-existant army.
Battle scene
- Generating unit faction colours highly optimised - no longer rebuilds every texture on unit.
- Castle gate materials replaced.
Main menu
- Ability to delete saved games in the save game menu now available.
- fixed issue where cancelling out of resetting game world would disable the option the next time it is shown.
- Custom battle army limit set to amount of start positions per map preventing error when loading battle if above 8.
- More detail added to the main menu screen.
- Custom battle player faction roerly set. Was preventing player from using siege equipment if faction wasn't set the the default faction.
- Save games now display in the order they were last written.
- Unit amounts can now be entered into a bext box when transfering to an army.
- Random button added to create character screen.
- Main menu landing page has had a visual upgrade.
- Hero portrait added to character selection.
- Additional skin tones added to character creation.
- Starting condition gold increased.
- Starting condition hair and beard positions fixed
Armoury.
- All equipment references numbered in armoury equipment file. Reference can be used when changing unit and starting condition equipment.
- Armoury scene has had a visual upgrade.
- Material locator fixed for one of the unit models.
- Armoury items now displayed on a single line, showing Attack, defemce agility effects, with gold cost displayed in order of cost.
- Prices and stat adjustment for many items.
Updated 09/10/2018
- Fixed an issue when displaying horses in the Armoury
- Fixed an issue where sometimes resources would dissappear in the tutorial preventing the player from building the siege army
- Some other smal fixes
So there we are! Expect a few more smaller updates throughout the week as I really try to get some polish on this before we launch!
Cheers!
- Kerry Fawdray