GamePatchNote Digest
Dustwind News — December 8, 2017
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
We threw some bug fixing grenades into the code and placed some feature reinforcements to protect the game against stagnation raiders! See the changes in full here and continue to have fun with the game!
- Added "Switch team" buttons in-game (accessible over the TAB scoreboard)
- Added "Official maps only" filter which is on by default now
- Merged some regions for now into EU&US, and AU&AS
- Missed melee shots show an overhead message
- CTF: gas applies movespeed and sneak debuffs when carried
- Added: Peeking into lobby functionality
- No longer able to build turrets and barricades over active entities
- Added a proper popup message if the map cannot be downloaded
- Fixed scroll button issue on main screen
- Internal technical fix
- Player name fonts fixed so chinese characters render properly
- Player avatar images fixed so they replace the placeholder once loaded
- Fixed player counter of teams in room
- Added: show chat channel population in channel list popup
- Added: Buttons to join official discord
- Better cursor feedback when boobytrapping
- Better scoreboard sorting
- LTS win condition: team with more units alive wins if time runs out
- Clipped long map names in map selector
- Gobberslugger crouch reload animations fixed
- Armory double click now correctly updates creation points
- Map editor: exit button returns to lobby instead of closing game
- Map editor: unimplemented patrol AI behavior is now hidden
- Map editor: importing characters fixed
- Map editor: toggling AI updates the player-limit to the correct default
- Rooms host is marked with a label
- Fixed the weight of 9mm ammo
- Disabled chat channels except ‘International’ for now