Patch Notes 1.10.74
Life Forge - Reborn ORPG Patch Notes — December 11, 2019
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
General
Crafting Experience now rolls over into the next level,
Skills Data is no longer sent three times on a Skill levelling up,
Fixed an issue with SysMsg's not clearing correctly,
Rewrote the SysMsg networking to cut down traffic,
Optimized all networking for Chat to cut down traffic,
Optimized all networking for Banking to cut down traffic,
SysMsg's now render above screen Tinting,
Multiple major optimizations for both Client and Server,
Missed Attacks are now Orange rather than Red,
Critical & Stealthed Damage Text is now BrightCyan rather than BrightRed,
Making a Guild correctly sends the new Founder "You can talk in guild chat with: ;Message ",
Corrected an issue when leaving a Guild,
Corrected an issue with LifeSteal in the Boss Mechanics,
Corrected an issue with "TeleportPlayerToBoss" in the Boss Mechanics,
Corrected an issue with updating HP when in a Party and hit by NpcAoE Boss Mechanic,
Bank Contents are no longer sent on Login as it's sent when entering the Bank,
Automated Low Resource Mode for the Server if no players are online,
Removed the need for a free Inventory Space when Crafting,
Mapping mistake in 'TinderFrost Woods' corrected,
Mapping mistake in 'Enki Inn' corrected,
Mapping mistake in 'Kinraas Bank' corrected,
'Shimmer Stone' Resource Node correctly has sound when hit,
Clicking 'Cancel Quest' now removes it from being Tracked,
'Stat Reset' message is sent to chat instead of SysMSG,
'Talent Reset' and 'Stat Reset' text is now White,
Scrolling in the Quest Log UI no longer tracks Quests with long names,
Limited the Length of Quest Names in the Quest Log to 18 Characters,
Corrected ;Message to F3 when making a Guild or using /help,
"You can talk in Guild Chat with F3" is now BrightGreen instead of BrightRed,
NPC and Player Bars can no longer overflow and appear empty,
HP/SP Bars can no longer overflow and appear empty,
Corrected a spelling issue in 'Necros' Hunt Quest,
'>>>Accept<<<' and '>>>Close<<<' no longer overlap and cause issues,
Clearing a Hot-bar Slot no longer clears the same slot on the none active Hotbar,
Removed the Mob graphic rendering in Quest Log,
Replaced the fake 'Marken Tree' in 'Marken Graveyard' with a real 'Marken Tree',
Harvesting 'Island Flower' now awards 850 Experience up from 300,
Harvesting 'Enki Flower' now awards 900 Experience up from 350,
Tower Attack message increased from 3 Minutes to 5 Minutes,
Fixed an issue that caused Tower Attack message timer to reset earlier than expected,
Character Text no longer jiggles side to side depending on Map Size,
Fixed an issue with Characters logging out breaking GetTotalMapPlayers,
Quests
'Hooked!' completion no longer tells you to re-talk to 'Shaxin',
'Time to Lumber up!' completion no longer tells you to re-talk to 'Shaxin',
Spells/Items
Heal SP and Heal HP Spells can no longer be cast if your Target is a Mob,¹.¹
'Resurrection' no longer casts on Characters that are not dead,
'Titanite Greataxe' Lethality changed from 0 to 4,
'Frostfire Greataxe' Lethality changed from 0 to 5,
'Kinraas Greataxe' Lethality changed from 0 to 6,
'Enki Greataxe' Lethality changed from 0 to 6.5
'Smouldering Greataxe' Lethality changed from 0 to 10,
Mobs/NPCs
Corrected an issue with 'Saurtr' teleporting to players not timing correctly,
Corrected an issue with 'Dark Spawn Wraith' Targeting,
Corrected an issue with 'Dark Spawn Wraith' Minion HP count,
'Island Roc' No longer shows a blank speech bubble,
'Sand Shooter' No longer shows a blank speech bubble,
'Cave Thresh' No longer shows a blank speech bubble,
'Soaris Sandstrider' No longer shows a blank speech bubble,
'Soaris Snake' No longer shows a blank speech bubble,
'Soarisian Tormenter' No longer shows a blank speech bubble,
'Soarisian Dementor' No longer shows a blank speech bubble,
'Shaxin' No longer tells says you can leave 'Marken' the same way you came,
Mobs can no longer Melee or Spell Characters through Directional Blocks,
Notes
¹.¹ Only if Spell requires a Target.