The Coin Game Patch Notes — March 30, 2026
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
Hello Islandvillers!
devotid here with another Hot Fix for you! I'll keep sitting in this chair until they are ALL gone. Thank you for giving me a chance and supporting this crazy project "reaching" for the next level. Not everything in life goes how you plan... but its how you answer those tough times that will define you. So thank you to all of you giving me a chance to fix this and build it better than it has ever been.
FIXES:
- Fixed the leaderboards taking over the game and locking the players input with the watch open. It will also now warn you to close the leaderboards before opening the watch.
- Fixed the final menu navigation and restarting of a new game after a survival mode death.
- More menu tweaks and adjustments for general navigation. Adapting the game to other platforms has made this "interesting".
- Fixed the birthday bots causing a FPS spike in Larry's arcade when the band is on or when they flock to you when you win a bonus.
- Adjusted the grabber hinge on the player to be a little "stiffer" to be a little more precise with the grabbing of heavy objects like the bike and bots.
- Adjusted the player camera system that introduced a slight "motion sickness" for players. It should be crispier and sharper on all graphic levels now.
- Adjusted player control. More drag. More precision. More like it used to be.
- Now you can jump out of dumpsters a little easier too. It will kind of "jump" up the wall easier.
- Adjusted the "exiting" of the bike to help stop the player getting hurt when jumping off.
- Fixed some movement issues in the Underground Bunker and the players home.
- Fixed the players arms that didnt "reach" for the machines with a card in the players hand. The animations were corrupted and needed to be reimported for the new engine.
- Fixed the player mesh not showing the legs crouching. Same thing as above. The animations were not getting imported properly into the new engine.
- Dunko and Cuckoo Coin pusher coins are a bit "thicker" now and have adjusted physics materials on them. They effect each other more "edge to edge" now.
- Adjusted the friction on the Dunko and Cuckoo Coin gamecards so they will move a little easier on the tables with the coins.
- Made the rarity of Popcorn Pete cards a little less spread out between the cards. Should be a little easier to get the black cards now.
- Adjusted the coin pushers at the Carnival as they were taking too long to "pay". They now push much farther and use a smaller "pool" area. They also uses less frame rate when they fill up.
- Fixed Prizemaster Items not falling after winning them.
- Fixed the Prizemaster 3rd person camera showing clipping glasses on the main players. Now it just shows them with no eyeballs and its even scarier.
- Adjusted the Power Pucks Bots return power shot on the Air Hockey games.
- Fixed the glow-in-the-dark stars in the bedroom ceiling not charging when the lights were on and then now they will discharge after the lights are turned off.
- Fixed the inventory not dropping items right away as there was a delay that would make it not drop them. Sometimes you would have to click and wait. Not anymore. The inventory was waiting until the audio clip was finished to drop it. Now it is snappy and instant like before.
- Fixed more of the sitting chairs that were "stealing" and "locking" players items.
- Fixed an area in Barrys Pawn Shop where the player could get trapped.
- New default mapping on more supported controllers.
- Fixed the death scenes when in a car, bus, kart, bike or riding a waterslide, carnie ride or playing Putt Putt Golf.
- Fixed the bingo monitor menu not showing the win amount possible or even the game speed. Now the game speed (changeable with JoystickX Left-Right) will show on the monitor along with the amount that the game is worth if you win.
- Adjusted the cabinet colliders in Larrys Arcade to stop the player getting stuck against coin machines.
KNOWN ISSUES:
- Player is sticking to the ground at the bus stops and the entrances to the malls. Still have to do some modeling to get rid of the new underfoot mesh that makes the player stick to the ground.
- Arcade Bots don't currently "jump" around you or the stage as they were using a inefficient way of setting the bots height and effecting the frame rate negatively. I am currently building better and more interactive bots for the arcades.
- When inside a building and the "final news scene" comes up the news camera can clip into parts of the buildings and look goofy. I am still redoing that.
- House is a little darker in the living room after baking all the static lighting. I will adjust in the next patch update.
- Vehicle physics are still getting tuned. The sports car is not for the faint of heart. Barry roached the tires out doing donuts at the mall. Ill get them fixed asap.
- Pumpkin Pusher at mall is acting erratic and not functioning properly during the lighted bonus round. (On the right side of playfield)
- Make sure to carry items in you inventory and not the back of the Golf Cart for now until I fix the wheel colliders with the new physics system.
I will be doing some more of these hot fix patches and then will get right back into some new content and the multiplayer games. Thank you VERY MUCH for supporting The Coin Game.
Kevin (devotid)