Back to Throne of Lies®: Medieval PoliticsCommunity Announcements
1.1.0 Patch Notes
March 22, 2018by Ellizira
GamePatchNote Digest
Throne of Lies®: Medieval Politics News — March 22, 2018
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
QoL:
- Overhauled the lobby and in-game UI.
- If you leave games while dead, you will still earn 40% of the gold you would've gained had you stayed once that game ends. If you already completed your objective, you'll get the full gold amount you'd normally win.
- You can now copy things from other players' journals.
- The starting King is now always player 1.
- Added the ability to mute players in-game.
- Knight's Sacrifice ability has been renamed to Defend.
General:
- Added Emotes (NOT EMOJIS) for purchase in the store. You can use your currently equipped emote once a day.
- Added Deathnote colors for purchase in the store. You can use all the colors you purchase for your deathnotes.
- Players who are blocked from voting will now be shown as abstaining during trials.
- Added Casual game mode.
Minor Class/Ability Changes:
ALL GAME MODES
Butler:
* Nightshade Wine will no longer notify the King and will kill the same day.
* Concentrated Wine no longer says you were occupied while visiting target. Now has a more generic message.
Drunk:
* Happy Hour now has a more generic message.
King:
* Order Execution will now only announce the kill when it succeeds.
* Evil King now has a 35% chance of spawning and Good King a 65%. Neutral King can no longer spawn at the start.
Mastermind:
* If someone tries to redirect them, they will know who they would've been redirect to.
Mercenary:
* Can no longer accuse their target of treason.
* They will automatically vote to pardon their target.
Possessor:
* Unlimited uses of Facelift.
* Possess reduced to 2 uses and you will now get your target's deathnote.
Reaper:
* Icy Touch - Chilled players can no longer talk to the dead and are instead silenced.
Scorned:
* Abilities will be disabled after winning, but can leave after winning and get their winning at the end of the game.
CLASSIC MODE
Inquisitor:
* Abilities will be disabled after winning, but can leave after winning and get their winning at the end of the game.
* Ruthless Efficiency will now kill all targets, but will only bypass the Sorcerer's night immunity.
Sorcerer:
* Magic Cloak will now make the Sorcerer appear as a non-magic user to the Inquisitor in addition it its current effects.
Major Class/Ability Changes:
ALL GAME MODES
Physician:
* Reanimate removed
* Added Day Ability Inoculate - Make a player immune to Nightshade and bleeding. Does not cure it. 1 use.
* Added Night Ability Self-Care - If you are attacked tonight, you will heal yourself. 2 uses.
Princess:
* Changed Will-o-Wisp - Tells you if the target attacks anyone tonight. Only detects attacks that count as visiting. 2 uses.
Psychic:
* Renamed to Mystic.
* No longer has Call of The Dead.
* No longer unique
* New Night Ability Conduit - Allow two players to talk to each other for the rest of the night. You will be able to hear, but not speak to them. 2 uses.
* Link Minds and Conduit will not work on other linked players, reaped players, or other Mystics.
CLASSIC MODE
Apostle:
* Replaced Cult Numbers with Telepathy. 2 uses
Casual Mode Overview:
- The Blue Dragon classes that can spawn are - Butler, Knight, Mystic, Physician, Prince, Princess, and Sheriff.
- There can be up to 3 of each non-unique Blue Dragon class.
- Fool, Sorcerer, and Inquisitor cannot spawn.
- Cult and Paladin cannot spawn.
- No Royal Blood passives.