Update 136 and Christmas Event
Gran Skrea Online Patch Notes — December 23, 2019
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.

Update 136 and Christmas Event
:santa: Christmas event 2019 :santa:
•⠀The snowmen are building a giant effigy of their false god on Ruteran. You need to stop them before they take over the world on Christmas!
•⠀All creatures in Gran Skrea have a chance of dropping Christmas Crates filled with Christmas themed items and a new Reindeer pet, exclusive to the 2019 Christmas event
•⠀3 new exclusive Christmas Event 2019 name banners and backgrounds for our Patrons, unlocked automatically on login:

Grades
•⠀Items now have grades that apply a multiplier to all stats on the item
⠀⠀ o⠀Damaged: 85%
⠀⠀ o⠀Normal: 100%
⠀⠀ o⠀Unusual: 115%
⠀⠀ o⠀Rare: 130%
⠀⠀ o⠀Unique: 145%
⠀⠀ o⠀Epic: 160%
⠀⠀ o⠀Legendary: 175%
⠀⠀ o⠀Mythic: 190%
⠀ •⠀You now receive a boost to your damage output based on the grade of the weapon you are using
⠀⠀ o⠀Damaged: -7.5%
⠀⠀ o⠀Normal: +0%
⠀⠀ o⠀Unusual: +7.5%
⠀⠀ o⠀Rare: +15%
⠀⠀ o⠀Unique: +22.5%
⠀⠀ o⠀Epic: +30%
⠀⠀ o⠀Legendary: +37.5%
⠀⠀ o⠀Mythic: +45%
•⠀The same damage multiplier applies to pets based on the grade of the pet used
•⠀Flying followers now increase your damage dealt by 8.5-19% based on the grade of the pet
•⠀Old items will keep their stats and start out at a assigned base grade
•⠀Newly obtained items will get a grade assigned based on their base grade with a chance for upgrades/downgrades on creation
•⠀You can combine an item with another item that has an identical type and grade for a chance to upgrade your item.
•⠀All NPCs now have a chance to drop “upgrade stones” and “grade stones”. The drop rate and item level range they are working on is determined by the level of the NPC killed.
⠀o⠀Upgrade stone: Can be used as upgrade material for all items
⠀o⠀Grade stone: Can be used to instantly upgrade an item to the grade of the stone
•⠀Fishing, mining, woodcutting and farming now also have a low chance to drop upgrade stones based on the type of fish/ore
•⠀There are 3 tiers of upgrade and grade stones available
⠀o⠀Small: Works on items up to item level 25 (dropped by enemies level 1-24)
⠀o⠀Medium: Works on items up to item level 50 (dropped by enemies level 25-49)
⠀o⠀Large: Works on items up to item level 75 (dropped by enemies level 50+)
Resistances
•⠀Added a resistance softcap that now kicks in when resistances go past 60%
⠀o⠀Multipliers:
⠀⠀⠀ ⠀0-60% eff (0-60% base): Multiplier 1
⠀⠀⠀ ⠀61-70% eff (61-80% base): Multiplier 0.5
⠀⠀⠀ ⠀71-80% eff (81-120% base): Multiplier 0.25
⠀⠀⠀ ⠀81-90% eff (121-200% base): Multiplier 0.125
⠀⠀⠀ ⠀90% eff (200+% base): Multiplier 0 (hardcap)
⠀o⠀The effective resistance values are displayed next to the base resistances in your inventory menu
Combat level and gear score
•⠀Added a combat level (highest 3 combat skills / 3 + all other combat skills / 12)
⠀o⠀Your base hp is now 100 * your combat level
•⠀All trinkets now require combat level to be worn (from elemental grimoire)
•⠀You now have a gear score that is calculated based on the level, grade and slot of your equipped items
Gear crates
•⠀NPCs now drop gear crates which you can open for free to receive a random basic item from the specified level range of the crate
⠀o⠀Crate type and drop rate depend on the level of the NPC killed
⠀o⠀You have a very low chance to pull a new pet “Guard” from gear crates
Gathering
•⠀The gathering speed of almost all gathering skill related nodes now increases with your level in the corresponding skill
•⠀Changed gathering speed scaling of all nodes that already had level scaling previously
•⠀Almost all gathering nodes in the game now have a low chance to drop upgrade stones
•⠀Fishing nodes now have a chance to drop gear crates
Honor and Darkness
•⠀Killing members of your own faction no longer lowers your honor/darkness
•⠀Reduced the honor/darkness loss from drinking potions of salvation and potions of despair by 50%
•⠀Honor/darkness is now hardcapped at 109% while the other one is above 109%
Furniture
•⠀All crafting stations are now available as furniture (craftable with level 25 carpentry and blacksmithing)
•⠀Added a fully functional bank chest (craftable with level 56 carpentry)
•⠀The Halloween bank chest is now working
Loot
•⠀Loot and exp of all NPCs is now shared among recent attackers
⠀o⠀1 attacker: 100% loot for each attacker
⠀o⠀2 attackers: roughly 80% loot and exp for each attacker
⠀o⠀3 attackers: roughly 67% loot and exp for each attacker
⠀o⠀4 attackers: roughly 57% loot and exp for each attacker
⠀o⠀5 attackers: roughly 50% loot and exp for each attacker
⠀o⠀And so on
•⠀Increased the drop rates of Zalranz, Sepitus and Nirish by about 33%
PvP
•⠀The humiliation debuff now increases damage taken from other players by 25% and reduces damage dealt to other players by 25% while you are wanted. (from 25% less loot and exp and 25% additional damage taken from everything)
•⠀Reduced criminal punishment for attacking guards
Insurances
•⠀The price for insuring items is no longer increased by previously lost insurances
•⠀Changed the percentage of insurance money dropped on death
⠀o⠀PvE death: 95% (from 80%)
⠀o⠀PvP death: 95% (from 50%)
Abilities
•⠀The bleeding effect of wounding shot is now hardcapped at 600 dps
•⠀Increased the mana cost of all skills by about 50% to balance out the increased mana regen from grades
•⠀Reduced bow autohit damage by 30%
•⠀Reduced burn damage of “Fire arrows” by 50% and changed the damage increase on target to 5% per stack (from 7%)
•⠀Reduced cooldown of taunt to 25 seconds (from 60)
•⠀The area of effect of taunt is now scaling with your heavy armor level
Titles
•⠀Removed the Neutral title
•⠀Changed honor and darkness requirements for the titles “Deacon” (120 from 150), “Priest” (140 from 120) and “Warlock” (140 from 150)
NPCs
•⠀Normal NPCs now deal 30% increased damage
•⠀Bosses now deal 60% increased damage and have 100% increased health
•⠀Increased the attack speed of Aellope by 20%
•⠀Increased the damage of Nirish’s poison cloud by 150%
•⠀Increased the damage of Sytrax’s fireballs by 50%
•⠀Increased the damage of Sepitus’s abilities by 100%
Other
•⠀Glassfish, Sarkas and Soloman are now much easier to fish
•⠀Buffed stats on the sardanian buckler shield, the bishop’s mitre and the magus’s mitre
•⠀Removed the “Ability is not ready yet!” message
•⠀Reduced the amount of human bones required to craft the Argi pet to 400 (from 800)
•⠀Added titles and name backgrounds to all of the old bosses
•⠀You are now able to instantly drop and sell items by holding shift when you click on the item
•⠀Added 2 houses with Insurance Advisors, Auction houses, Silver booths and General vendors to the two player villages in Bal Sardan
•⠀Added Insurance Advisors, Auction houses, Silver booths and Wanted boards to the settlements in Goldon and the Blue Sea island
•⠀Made some of the fishing spots around the blue sea island more useful and added a saw and carpentry table to the shipyard
•⠀There is now a confirmation message when you try to combine 2 items
⠀o⠀Added the option to skip this message automatically to the gameplay options
•⠀Tools can now be replaced with weapons in combat
•⠀Changed the damage calculation of arrow traps
Bugfixes
•⠀Tax collectors becoming invisible after a server restart
•⠀Mobs attacking players during loading screens
•⠀Weird camera angle during a cutscene in quest 'In the Eyes of a Child'
•⠀Added a timer to searching buy and sell orders in the auction house
•⠀Fixed Wounding Shot showing up as a usable skill in archery
•⠀Fixed Dragon Flames not counting as an elemental grimoire skill
•⠀The skeletons in the poacher dungeon now have resistances
•⠀Fixed Model of the Eyeball Pasta floating
•⠀Improved the hitboxes of a bunch of furniture
•⠀Fixed honor and darkness titles not updating properly on levelup
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