CTHON Patch Notes — September 12, 2017
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
UPDATE: We have been play-testing the new item balance internally for the past week and it is mostly finished - I'm currently tweaking the way secrets spawn so that they have far less of an impact on the overall item balance (and I've added some visual cues to be able to tell where a secret is located more easily), and then I'll get the new patch out the door! Thanks again all!
Hi all!
The going has been slow lately because I've been mostly splitting my time between porting CTHON to a new engine and prototyping what will be Gravity's next game. However, I would like to restart patches to the game to address some of the issues that have particularly come to light now that the game has been out for awhile.
This is a good opportunity for me to change the patch scheduling somewhat, from the previously mentioned once-a-month basis to a more incremental approach that will allow me to push small updates more rapidly.
The first of these new changes I plan to make is with the item spawn rates - I have been dissatisfied with the system lately because I think it doesn't encourage experimentation with different mod combinations as much as I would like. There's also a *lot* of weapon upgrade graphics I made for the game and I want more people to see them.
I also believe that resources like health, ammo, and bombs become too scarce especially in the Hive, making the game a bit of a crap-shoot at that point as to whether you can make it to and kill Cthon, so that is another change I will be looking into.
All in all, I think the item spawning is probably what holds the game back the most from being great, and probably makes the game tougher that it needs to be, so right now these changes will be priority 1 for the next patch.
As always your feedback is greatly appreciated - leave a comment below and let me know what you think: is the item spawning too stingy, mixed, or fine the way it is?
Thanks everyone! Stay tuned for these changes very soon!