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Information about the current development of beta version
February 26, 2018by Deznom Matison
GamePatchNote Digest
Xenobox VR Patch Notes — February 26, 2018
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
Dear players and everyone who follows our game! We are happy to give a report on our latest achievements!

- A few days ago we started working on the system of co-op play, so for sure there will be a multiplayer. You'll be able to play via Steam as well as via LAN.
- Also, we've finished working on the drones' AI-base. It may still look clumsy, but we keep developing it.
- Our 3D-artist has almost finished creating the new surroundings (80% ready, including the textures)
- We've been working hard (and we continue working) on the optimization. The game constantly generates 90 FPS in a scene with 16 drones (and that's a lot, believe me) both on Oculus and on Vive (no, they aren't the same thing). We decided not to switch to Unreal Engine 4, although it has been discussed.
- We added a VRIK body for the players. For now on it looks odd (and scary).
We're firing on all cylinders to get the beta-version ready as soon as possible. The day of release is not set yet, but we can promise it will be in summer.

Best regards,
Xenobox VR dev team