OVRdrop Patch Notes — December 28, 2025
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
Hey everyone!
First, sorry it's been so long without an update! When I originally started OVRdrop, I never dreamed it could be as big as it became. The original code was absolute spaghetti, running on an extremely early version of the SteamVR APIs on a (then) outdated version of Unity. Updating OVRdrop to the latest version of Unity is nigh impossible as I was doing a few hacks to make everything work, and those things don't port over well to Unity 6. Without updating, OVRdrop is stuck in legacy land with old/slow capture drivers. I tried a few times to port it over, but was unable to figure it out.
Recently I began messing around with it again, and I found that in the years since OVRdrop's release, not only has SteamVR and Unity come a long way, but Windows itself has updated the available capture methods. Upon learning this, I set out to build the OVRdrop you always deserved. A ground up rewrite is required so that we can update to the latest Unity/SteamVR/Windows APIs.
OVRdrop 2 will work a little differently than OVRdrop 1. First off, there's no more desktop configuration - all configuration should be available from within VR - the desktop window confused a lot of new users with its clunky UI and cryptic messages. There's also no more limit to the number of overlays you can spawn/capture - or at least none from me. SteamVR Input was also a much lacking feature, so OVRdrop 2 now natively supports SteamVR Input - I have only configured Index controls for now, hopefully they transfer over correctly.
It's still rough around the edges, but you can try out OVRdrop 2's Alpha today!
To download OVRdrop 2
locate "OVRdrop" in your Steam Library.
Right click OVRdrop, and click "Properties".
Head to the Betas tab, and under "Beta Participation" switch to "ovrdrop2alpha".
Close out the Properties window, and let Steam download the update.
OVRdrop 2 is entirely separate from OVRdrop 1 and should not overwrite any configuration files, but you'll need to disable the Beta to get back to OVRdrop 1.
Please keep in mind this is still a very early test version, so there's no saving/loading for now, and everything is subject to change.
To get started, first you need to ensure "Summon OVRview" is bound. By default, I've bound this to Grips+Joystick (Hold for 2 seconds).
Next, you'll need to aim at the OVRview display at the target window, then Grab Window and pull it right out into VR!
Now that you have your Target Windows, you can "Close OVRview" or "Close Window" while aiming at the OVRview display.
You may need to adjust the controller bindings.
Grips+JoystickButton (Hold 2 secs) - Summon OVRview
B - Close OVRview
While Aiming At Overlay:
Trigger - Click Mouse
JoystickButton - Close Window/Close OVRview
A (Hold) - Grab Window
To configure Input: SteamVR > Settings > Controllers > Show Binding UI
OVRdrop2 will appear to do NOTHING until you Summon the OVRview window!I wanted to make sure to get it out as soon as possible, but please be aware this is still a very early access Alpha test build! Please join our Discord for more information https://discord.gg/vSzShwf !