Fidel Dungeon Rescue Patch Notes — June 8, 2018
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
What's new?
- Higher quality daily challenges
- Tech logs on startup for people having trouble running the game: it's on Users/
- Simpler first level for new players
- Improved feedback when Fidel is hurt
- Barking now leaves a trail so you can tell someone barked by looking carefully at a screenshot
- Improved feedback for Dragon
- Fix: duplicated daily challenges at the end of the month
- Fix: two bugs that made some puzzle levels compute the wrong amount of XP
- Fix: no more medkits right next to the exit gate of puzzle levels
- Fix: some glitches on certain animations
- Fix: game was saving sometimes after Fidel was permanently dead
- Many more fixes (thanks Steam forums for this!)