GamePatchNote Digest
MageQuit Patch Notes — December 23, 2023
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
NEW FEATURES
- Added new stages
- New element selection UI for online party only and couch games
- Added new Spell Selection Mode: Random 7 -- same as Random 7 Mirror except it's fully random and can be played FFA
- New Ice Skin

- Added a Sports Only preset
- Added 3 cursed presets (Oops All Wormholes, Too Many Mages On Ice, and Bottomless Pit)
- Added Istanbul "tr" and Dallas "ussc" servers to the server list
- Spectate mode can now be toggled in the Online Lobby and "Game Mode" option has been removed from main menu settings
- Added ability to show pings in the Online Lobby with Left Bumper on controller
- Added "press any key/button to continue" to couch loading screen
BUG FIXES
- Fixed online bug with Preserve where players would appear to stay on top of their crystal on other clients when they had actually used a movement spell to get off of it
- Made the puck on sports slightly larger so that point-blank spells and melee attacks don't get through the center of it and hit it backwards
- Fixed sudden death infinite loop bug
- Spawned "vacuums" only apply to projectiles and not wizards
- Spawned "vacuums" only apply to projectiles and not wizards
- Fixed bug where bots weren't properly targeting the puck on sports
- Fixed bug that caused Electric, Steam, and Metal skins not to unlock Somebody's Fabulous achievement
- Fixed bug where custom secondary team colors weren't showing up on player wardrobes
- Random controller dropping bug: removed controller caching to prevent referencing invalid controllers
- (PC Only) Fixed bug where toggling the xInput option in the main menu would cause your controller to stop working
- Changes to the physics layer should help the following spells work more consistently
- Water Cannon (now also does a sphere cast instead of just a raycast)
- Vanguard (now spawns a little closer to the wizard as well)
- Earth Tomb
- Water Cannon (now also does a sphere cast instead of just a raycast)
- If a spell reactivation becomes invalid, it is now hidden and cannot be reactivated
- Tow Vine (hook destroyed, or hooked unit dies/expires)
- Steal Trap (trap destroyed, or trapped player unit dies/expires)
- Hot Swap (swap destroyed, or attached unit dies/expires)
- Backup (clone to swap with dies early)
- Decoy (clone to swap with dies early)
- Ice Hook (tossed crystal expires early)
- Tow Vine (hook destroyed, or hooked unit dies/expires)
- Fixed bug where bot clones would have visible aimers, giving away which ones were the clones
- Fixed bug where multiple worms would spawn if Wormhole was blocked by a nullifying defensive spell like Rock Block
PERFORMANCE IMPROVEMENTS
- Reworked physics layer to use velocities instead of overriding positions, preventing massive recalculations every frame and reducing the load on the CPU
ADJUSTMENTS
- Bots no longer hyperfocus a single (losing) player in team games
- Volcano damage is now dealt every tick (like insta-kill Coffin and Airship environments), so falling into the center with Bubble Breaker or Backup active will no longer save you, preventing awkward volcano standing
- Bots use the following spells more intelligently now
- Frog of Life (current health is at least 15 below max)
- Double Strike (landed a DoT spell)
- Wormhole (if traveled through, and not on lava)
- Cold Shoulder (will whiff on purpose to transform an in-range crystal to cold)
- Chainmail (hit by a DoT spell)
- Discharge (hit by a DoT spell)
- Double Strike (will use if DoT spell is landed)
- Rewind (hit by a DoT spell)
- Frog of Life (current health is at least 15 below max)
- Bots now prioritize using spell reactivations
- Somer Assault
- Tow Vine
- North Pull
- Hot Swap
- Backup
- Decoy
- Steal Trap
- Chameleon
- Ice Pack
- Ice Hook
- Preserve
- Somer Assault
- Increased the maximum targeting range of Bombshell from 22 to 30 to help keep the camera more zoomed in
- Renamed "Mirror Select" to "1v1"



