ArsonVille Patch Notes — March 11, 2017
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.

Today we’ve released ArsonVille 1.0.4c. While a little late, its the first step in our planned production releases for ArsonVille, and while it doesn’t represent all the changes wanted in this release, its a step forward, and for that we’re happy!
Recently our main build PC had a CPU failure, and due to the expense of this particular CPU (Intel i7-6950x) a replacement was not feasible, so the process of a warranty replacement is currently underway. This is a lengthy process, and we had to adapt to using a slow Surface Pro 3 for editing and building combined. While the update is late, we’re happy its out, and we hope its a move in the right direction for our playerbase!
This releases changes brings the following:
- Options to control sound FX volume
- Updates graphics / tile models
- Improved launching UI
- Memory and speed improvements
- Initial implementation of campaign loading/saving (campaign levels coming in future release)
Whats next? A lot. There is so much more to do. Each of the campaign levels need to be properly designed to see players through the correct progression. This is trickier than it first seemed.
We hope you enjoy the update, and we’re looking forward to the next update in a couple of weeks.