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Patch v1.03 - Adding keyboard remapping
October 26, 2017by Elden Kevin
GamePatchNote Digest
Alwa's Awakening Patch Notes — October 26, 2017
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
Hi Everyone!
This is our bigger gameplay patch with a bunch of fixes in various sizes.
MAJOR CHANGES
- Remap keyboard support added.
- Blocks will now slide to the middle of a button instead of freezing
- Improved player movement when using a joystick, crouching should no longer accidentally make Zoe get up an walk
- Player should no longer be able to paus the game while being revived with the flask, which put the game in a locked state
- Fixed a bug where the player could die twice within seconds
- Red Kraaler should now destroy the bubble if the land on it
- Fixed a bug where the green block wouldn't move in the water if it was pushed down by another green block
- Fixed an issue where the game could be paused during a screen transition and would lock the game
MINOR CHANGES
- Added possible fix for rare occations when Red Kraaler would sometimes fall slowly while sliding back and forth
- Adjusted position of moving platforms in Amethyst Passage to prevent player from touching the ceiling
- Bats do no longer fly behind grass
- Landing sound will no longer trigger if you press jump during a screen transition between two rooms
- Moved the first FireSpitter in Amber Sacellum down one tile
- Player can't change magic while warping in Void Tower
- Boss items will no longer get stuck in mid-air if being stopped by a bubble
- Arrow when answering NPCs is correctly positioned
- The settings cursor should no longer "jump" a few pixels when opening settings
- Fixed an audio bug when the player could start a conversation with two characters at the same time.
- Jump sound will no longer be played when quitting the game
- Projectiles of the last boss now disappears when he dies to prevent a stalemate
- Music should no longer reset when going back from Loading Screen to Main menu
- Fixed an issue where Zoe would sometimes crouch when scrolling down in the warp menu
- Knights are now properly reset when they're outside of the camera, on rare occations the player could be locked inside of certain rooms
- Fixed a bug where Red Valo would sometime move it's mouth to fire but never send a projectile if the camera was moving
- Pushing a green block in front of a Red Mage should no longer accidentally damage the player
- Player should no longer be able to balance falling blocks on Zoe's head
- Standing close to a green block and attacking will now hit the block
- Sparkles in the main menu will now scale correctly
- Zoe should no longer swing her staff when the player opens the warp menu
- Removed the menu arrow when pressing Start Game to show the player that their input wasn't lagging
- Added a possible fix for the Chuck enemy, they would on very rare occations keep moving while dying
- Player should no longer be pushed down from an elevator in Amethyst Passage
Thank you all for your continous support!
/Kevin and the rest of Elden Pixels