Adjustable orb height, Oculus native support, and paged leaderboards
Soundboxing Patch Notes — April 13, 2017
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
Excited to announce a new update - this time with good stuff both for Vive and Oculus players!
- Adjustable orb height
- Oculus Rift+Touch native support
- Leaderboards that show more than just the top 10!
- Bugs fixed
Adjustable orb height
If someone makes a challenge and isn't the same height as you, it's frustrating to reach some of the orbs. Ditto if the ceiling is low or the tracking area is narrow. No more! Now you can move and scale to choose where the orbs will hit.

Oculus Rift+Touch native support
You asked, and I'm here with good news: Oculus native support! For anyone who's had problems with the OpenVR-based Rift+Touch support, give this a shot. Note that the build that is bundled with Steam still uses Steam to log you in. Simply choose the Oculus launch option when launching the game.
Improved leaderboards
Tired of only being able to see the top 10 scores? Now you can see all of them! Nothing fancy about the buttons, but now you can see your score even if you didn't beat the best.
Bugs fixed
There were numerous small bugs fixed in this update - some counts appeared wrong because they ran out of room for digits, etc.
Since the last big patch, I've been so happy to see the variety of different types of challenges people are creating! Keep on keeping it weird.
Enjoy and dance on!