GamePatchNote Digest
Streets of Rogue News — September 11, 2020
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
Following up on last week's post, I've deemed version 91 ready for release! Thanks to all who helped me test this. The primary reason that I did a beta test before releasing this build was because I updated the Unity engine powering the game to a much newer version.
If you run into any issues with the new version that we didn't catch, please let me know!
Though the engine upgrade is the primary purpose of this update, I've also made a bunch of new gameplay fixes, as detailed below.
Version 91
UI / Controls
- Fix for player being able to change their multiplayer username if they began a LAN game and then started hosting an internet game
- Certain prohibited words from the bad word filter are now allowed
Items
- Fix for players being able to give away Bomb Processor and possibly other important items as a bribe
- Fix for Paralyzer Trap causing hostility when the player uses it on someone while invisible
- Party members and mind controlled NPCs are no longer affected by Memory Mutilator
- Fix for items disappearing if the player is dragging an item with the mouse, then picks up an item creating a full inventory, then attempts to drop the dragged item
Status Effects / Traits / Special Abilities
- Fix for Antisocial not canceling out Bodyguard, even though the reverse did cause a cancellation
- Players with The Law will not receive Friend of the Common Folk or Random Reverence as rewards
- Fix for player being able to use Power Sap on dead robots
- Fix for upgrades to the player's starting traits being considered non-starting traits (affects whether the player keeps them during transformations)
Stats / Unlocks
- Fix for Mech Pilot’s big quest targets sometimes being considered Innocent
Big Quests
- Fix for custom characters' big quests changing if they possess another custom character
Disasters
- Shifting Status Effects disaster will not occur when playing as a character with the Courier big quest
Artificial Intelligence
- Preventative measure to ensure dead NPCs cannot ever pick up weapons
- Fix for Cops becoming hostile toward players who chloroform Zombies
- Fix for NPCs walking to ending cinematic while frozen
- Fix for NPCs becoming hostile toward player for depossessing another NPC when the first NPC is not facing the player
Text
- “Quick and Dead” and “Inhuman Strength” trait descriptions modified to clarify that they only apply to NPCs
- Fixed a typo in “Extra Health for NPCs” description
Multiplayer
- Fail-safe for cases where multiplayer client could lose items and traits when loading saved game
- Fix for random multiplayer client errors with bullets
Engine
- Unity engine updated from 2018.2.14f1 to 2019.3.7f1
- Only one instance of the game can be opened at once
- Random seeds from previous versions will no longer produce the same levels as before
Version 91b
- Fix for not being able to interact with NPCs sleeping in beds
Version 91c (September 13)
- Fix for possessing NPCs sometimes creating a clone
- Fix for cases where Augmentation Booth menu could disappear when scrolling
- Attempted fix for cases where players were not able to close doors
- Fix for cases where gamepad player who is combining items in inventory stops combining for seemingly no reason
- Added updated localization files