In Celebration of Violence
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About
A fantasy action roguelike of exploration and murder. Live, kill, die, improve, live again.
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In Celebration of WikisAbout the GameIn Celebration of Violence is a fantasy action roguelike of exploration and murder. The methodical combat requires that you plan your attacks, dodges, blocks, and parries while considering your opponents and the environment. Death is permanent but you can improve your stats and purchase items to aid future lives. And if things get too tough then up to four local friends can grab controllers and aid the hero as player-controlled monsters, zombies, and bandits.Before I do all the marketing stuff below I want to get the basics out of the way. This is like if The Binding of Isaac and Dark Souls got smushed together. And Rogue Legacy is is there too. And Hammerwatch. The combat is weighty and deliberate, the story is vague and largely nonexistent. A successful run through one of the branching paths could take three hours.In Celebration of Violence is meticulously unclear. The most you get are the basic controls. All other items, secrets, and mechanics are up to you to decipher. It is difficult, and much of the challenge comes from figuring out the systems at play. Thanks for the interest, I hope you get a chance to play :)Large, procedurally generated and interconnected lands range from plains, to swamps, to cities, to dungeons. These lands offer multiple paths to reach the variety of final bosses. Dungeons are a dangerous but rewarding risk. In dungeons you will have to move slowly and be on the lookout for traps and secrets while searching for the exit.Elements interact with each other and the environment. Fire reacts to the temperature, weather, and any flammable objects, especially people. Electricity will arc towards entities and is especially dangerous around water. The chances of rain or snow adjust organically to the area’s climate and can become both a hindrance and an advantage.The shrines of multiple gods litter the land. Players can choose to pray to shrines they come across to receive a variety of favors, bonuses, and items. One must choose carefully though; every god has a different price and some become displeased when their rival is the subject of worship. Some gods may also become angered by actions the player takes while adventuring, such as destroying foliage or killing civilians.Scores of weapons, items, spells, and mementos are scattered throughout the world to find. One may acquire a powerful enchanted ballista early into one life, only for the next to yield nothing more than a couple of wooden clubs.Mementos represent objects remembered from past lives and change the rules of gameplay. You may discover a memento that summons spiders from enemy corpses, improves your stats while on fire, or reverses the effects of death.There are multiple paths to victory. One could be nimble and stealthy, charge in waving a hammer, raise an army of undead, harness a variety of spells, manipulate enemies into traps or flames, amass resources to acquire the most powerful items, or simply play it safe with a sword and a shield. The various characters simply offer different starting points, every decision is your own.No life is predetermined for success. The cheery graphics disguise a brutal and unyielding experience. Unforeseen obstacles will need to be dealt with in real time and even a regular enemy will be deadly if you’re not careful. To reach the end, players will need to demonstrate that they are able to consistently overcome these obstacles. Failure can halt or even reverse progress.As you accumulate experience, discover schematics, and defeat bosses you can become permanently better prepared to tackle future challenges. The choices and advantages a player has at the beginning of a playthrough will dramatically increase as they play. New characters, items, and bonuses are unlocked in ways that are only hinted at during gameplay.
Patch Notes & Announcements(185)
MINORNew game!
I've released a new game on Steam! Thy Kingdom Crumble Owners of In Celebration of Violence can use this bundle to get a discount. I hope you get a chance to play :)
MINORWe gettin published
Dolores Entertainment is working on porting ICoV to the Switch and PS4, and maybe XBone and Vita. It's still pretty early so there aren't a lot of details. They will also be handling translation to Sp
MAJORUpdate 1.2: Co-op!
Additions Added local co-op. Up to four controllers may be used to play as various player-controlled NPCs. It's something! Added an option in the controls menu to explicitly use a gamepad. When unchec
MAJORPatch 1.1.3
A little patch to fix a couple issues that players brought to my attention. Adjustments The Defensive achievement is a little easier to accomplish. Bugfixes When playing through Steam, Steam achieveme
MAJORPatch 1.1.2
Just a wee patch to fix some bugs. Have a nice day :D Bugfixes Removed some obsolete lines of code that hindered performance a bit. The insanity effect noise that plays while looking at horrors is cor
MINORI GOT A NEW PUPPY
His name is Chernobog and we think he's a shepherd/corgi/pit mix and he's the best. https://i.imgur.com/Dn2fTsy.jpg https://i.imgur.com/RQCadHP.jpg https://i.imgur.com/sYGNwXL.jpg You may not have not
MINORUpdate to In Celebration of Violence's Privacy Policy
jk
MAJORPatch 1.1
Adjustments Most enemies now have a maximum number of experience they can drop. It's still absurdly high. The player can no longer pick up surges on the ground if they are both surging and at maximum
MAJORPatch 1.1
Adjustments Most enemies now have a maximum number of experience they can drop. It's still absurdly high. The player can no longer pick up surges on the ground if they are both surging and at maximum
MINORLeaderboards have been reset, old ones are still visible
It was brought to my attention that I never reset the leaderboards when the game officially left Early Access. It completely slipped my mind, so I'm doing it now. The score and largest enemy leaderboa
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