SVRVIVE: The Deus Helix Patch Notes — December 9, 2016
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
Agent Null... You may be wondering what’s new. We’ve been watching over your mission progress and we’ve been able to locate some bugs in your core code. Don’t worry, we’re looking into the matter at hand and hopefully we’ll soon be operating without anymore of those pesky annoyances.
Minor fixes:
- Lowered volume on teleport in all scenes.
- Fixed controller animations on mission 1,2,4 and removed controller animation sound.
- Removed respawn of unimportant objects.
- New threshold for sticky gripping.
- Improved sound emitters to not spam on continuous interaction.
- Fixed bug with transmission in tutorial.
- Removed out of place sounds in mission 1.
- Small level design improvements in mission 1.
- Fixed ambience sound levels in mission 1.
- Improved lighting in mission 2.
- Improved puzzle in mission 2.
- Fixed puzzle bug in mission 2.
- Improved puzzle feedback in mission 3.
- Improved game design in mission 4.
- Improved puzzle in mission 4.
- Improved physics in mission 4.
- Removed out of place objects in mission 5.
- Fixed occlusion bug in mission 5.
- Fixed emission bug in mission 5.