Update 1.3 - Board Games are HERE!!!
Party Panic Patch Notes — December 12, 2017
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.

That's right! Party Panic now has a board game mode, and you can download and play it RIGHT NOW!
There are two board game maps currently:
1) The Temple of Goob. This is the "starter" map, and is simple and straightforward, recommended to be played first! Trap items are very useful on this map, so buy them whenever you can!
2) Willy's Pizza Party. Willy loves pizza (more than his children, as we learned in the Trophy Island update). Your goal in this map is to buy pizza from one of the three pizza shops scattered around the map and then return to Willy. He will trade you a trophy for some pizza. The pizza shops will run out of pizza so plan your route carefully!
Check out the update trailer here: https://www.youtube.com/watch?v=8dhNrQwCAz4
A board game mode has been the most requested feature since Party Panic hit Steam in Early Access over a year ago, so I hope this satisfies everyones hunger for a board game and everyone has fun with this new game mode.
There are still some translations that are not yet complete for the Board Game mode, but they will bet hot-patched into the game as soon as they're completed (over the next few days or so). Currently the board game is 100% translated to the following languages: English, German, Turkish, Dutch, Italian, Russian.
If you have any suggestions or comments for the current boards, or if you have ideas for new boards let me know! I'm always open to suggestions to make the game even better however I can! These two boards have gone through some pretty substantial testing, but putting a game mode update of this size live to the world some bugs will inevitablypop up... I'll try and squash them as soon as they appear!
EDIT: Patch 1.3.1 is available now, that *should* fix this issue.Edit: As expected, seems like there's a major bug while playing board games online that somehow didn't show up in internal testing. Seems like it's a desync issue, where each player thinks it's a different players turn, spawns the dice block above the wrong player and then causes the game to get stuck because no one can hit the dice block (because it's not above them). If this has happened to you, please let me know. If this hasn't happened to you and you played an online board game all the way to the end without issue, please let me know too, so I can gauge how many people this is affecting, and hopefully narrow it down somehow. So very sorry if you're experiencing this!
What's next? I'm not sure exactly yet. I'd like to make another board game still, and some updates to the Gauntlet are still long overdue, and maybe a few more minigames in early 2018. I'm still looking at porting to consoles too, (xbo, ps4, switch) but that's something that's still a little while away (early 2018 hopefully, though!)
Patch Notes
- The board game mode is now playable for everyone! There are two board game maps: "The Temple of Goob", and "Willy's Pizza Party". Roll dice, win minigames, collect trophies! Whoever collects the most trophies before time is up wins!
- Added a "game start timer" while playing online. If the host readies every other player will be forced to ready when the timer runs out.
- Added missing winner vfx for "Candy Brawl"
- Fixed a bug causing the wrong game mode to be played after starting a game, exiting, and then starting a new game.
- Fixed a bug that would prevent players from opening up the "Game Setup" settings menu on the main menu/online waiting room. Once you set the game settings and closed the menu you could not re-open it to change settings. Now you can!
- Fixed a bug that would cause the waiting room music to play twice.
- Fixed a bug that would cause a crash when showing the russian text for one of the quality settings in the options menu.
- Water sounds in "Bubble Bumper" were turned down.
- Cleaned up the "player disconnect" code, to allow AI to take over leavers when playing the board game.
- Fixed a bug that caused the black-screen-fade in/out before and after a minigame to not play
- Fixed a bug that would allow the score to go past 1000 in some minigames (Hot Hurdles, Spike Scramble, Lava Blocks)
- Fixed a bug that would show +100 score when punching someone on "Whale Washers", but not award points.
- Fixed a bug that would show the wrong game rules to a non-host player while playing online.
- Fixed a bug on "Treasure Trove", while playing online, if you were not the host the "score points" sfx would play repeatedly while you were close to your goal instead of just once.
- Misc performance optimizations
For more info and previous patch notes see the forum thread here
Have fun!
// Dylan