Patch #1 - August 20th 2016 - Lag, UI, Shield, etc.
Acan's Call: Act 1 Patch Notes — August 19, 2016
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
Hello everyone!
I am releasing this first patch and I hope you will like it.
I had less opportunities (than for the original release) to test it internaly so I need your help!
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- How you can help -
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In comparison with the first version, for those who had already played it, can you please give feedback on what you prefer or dislike?
I am especially concerned about the difficulty of the game which I judge way easier in this version (and that's something I don't like!).
Can you please tell me what you think about that?
For the newcomers, please don't hesitate to review the game and give your feedback and discuss in the Discussion channel of Acan's Call: Act 1 Community Hub!
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- The Patch -
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So here we go!
This patch contains, among other smaller balances/changes/fixes...
Gameplay:
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- Sword/Shield improved regarding the "lag feeling"
- AI Enemies will back less far away for easier reach
- Shield detection fixed for most cases
- Teleport charge time reduced
- Restart of the demo after showing up the results doable with the trigger now
UI:
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- Replaced the black "Eye blink" effect upon getting hit.
Sounds:
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- Wood/Shield sounds are now correctly triggered
Performances:
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- Occlusion and Rendering Zones added (still some slow moments in some specific rooms)
I wish you a good day/night and I thank you again for any time you will take to help with the development of the game!
Pierre