Full FOV Version is LIVE + VJ Mode
Emergence ᵠ Patch Notes — August 11, 2017
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
I successfully managed to utilize the full field of view with the render area.
There are a number of new features in this version along with a new soundtrack!
New UI:
I Modeled the UI off of other VR programs like tilt brush so hopefully its more usable than the old one, its essentially a menu in one hand with knobs to twist and a pointer in your other hand.
Performance Improvements:
The shader is now running through a render texture so the frame skipping is replaced by a blurrier scene if the computer is unable to render fast enough.
Fun new Features:
ISOLine, Feedback, Diffusion and Kaleidoscope features were largely added for the VJ mode (accessible via launch game editor) however I noticed that I really enjoy the Diffusion mode in VR. 2 Color knobs are also available for your viewing pleasure.
Special thanks:
Big thanks to the new version of unity 2017
Keijero Takahashi for the Klak & Kino libs