Firefight
Patch notes · News · Live player count
About
Firefight is a World War II real-time simulation game similar in style to the old Close Combat series but brought up to date with better AI, individual soldier modelling, a faster frame rate to give more intense and realistic combat and an easy to use command interface.
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Detailed
Firefight is a World War II real-time simulation game with more AI and attention to detail than any other game in its genre to date. Tanks are modelled with a physics engine and have gears, rev counters and speedos, and steer themselves with brake levers to give them realistic looking tracked vehicle movement. Each bullet, shell or piece of shrapnel is modelled in 3D and ricochets realistically off sloping surfaces. You can see each infantryman's rank, name, weapon, ammunition remaining, heart rate and fatigue levels. Machine gunners will call for ammunition when they're running low and other squad members will rush over with spare ammo if they are carrying any. Wounded men call for medics who will sprint over to administer first aid. Off-board artillery can be called in but will have to fire several ranging shots before the full 8 gun battery opens fire simultaneously. There are 36 maps to choose from (9 each on the Western Front, Eastern Front, Pacific Front and Modern Cities), and each map has eight scenarios. The scenarios give you the option to play as any of the major nationalities involved in fighting on the Western Front from 1939 right up to 1945.
Patch Notes & Announcements(104)
MAJOR12.2.0
- increased the size of 2 Western Front, 5 Eastern Front and 4 Pacific Front maps - maps can have barriers which are destroyed before the game begins - added snow and ice grid types - added autumn tre
MAJOR12.1.2
- minor bug fixes
MAJOR12.1.1
- minor bug fixes
MAJOR12.1.0
- Added a 'Fall Back' command - Turrets can have a limited traverse - Bazookas can fire smoke shells - Tap and hold on a piece in the control panel to begin tracking it - You can no longer move a squa
MINOR12.0.0
- troops are now positioned in deployment zones
MINOR11.9.0
- a squad’s unit members will deal better with having their goto marker flipped round by 180 degrees - objective flags can no longer be placed over water - added a heavy mortar, early Panther and 40M
MINOR11.8.3
- minor bug fixes
MINOR11.8.2
- added American Sherman M4A3R2 and M4A3R5 - added British Sherman IC Firefly and IC Hybrid Firefly - added Russian SU-101 and SU-102 - added Italian Blackshirt infantry - every shot type and flavour
MINOR11.8.1
- minor bug fix
MINOR11.8.0
- added American M13, M15 and M15A1 Halftracks - added British Sherman I and IB - added German Panzer I Ausf C, Panzer II Ausf F (late), Marder I and SdKfz 251-10 Ausf B, C and D - added Russian Motor
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