GamePatchNote Digest
Prismata Patch Notes — April 18, 2018
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
Hi everyone.
Episode 2 is only a short ways away (sorry to make you wait, we're just putting a few finishing touches on things!)
Before it goes live, we've deployed an update to Prismata containing several improvements and new features:
- Switched the client to download assets from Amazon Cloudfront. This should substantially reduce loading times in areas of the world that are further from North America, especially on the web client.
- Added a new 150s (Extended) queue to Ranked Play.
- Adjusted when the "low time warning" sound plays. It now happens when 30/20/15/15/15/10/6/3 seconds remain in games with 150/90/60/45/30/20/12/6 second time limits.
- Added a search box to the Ranked Play leaderboard.
- Adjusted phase 1 of the Squarewave mission to have fewer enemies.
- Improved some bot behaviours involving defense with Urban Sentry.
- Switched the default menu hotkey from F12 to F9 for new players on the desktop version of Prismata (to avoid a conflict with the Steam screenshot button). Existing players will still have to change their hotkeys in the hotkey menu if they wish to make a change.
- Adjusted the matchmaking frequency for casual match bots to prioritize equally-skilled opponents more and variety of opponents less.
- Added avatars for the 4 newly-added units.
- Added a taskbar blink notification when an automatched game begins.
- Added several new warnings and troubleshooting tips for common Steam issues (failing to connect to the Steam client, trying to use the Steam wallet with the overlay disabled, etc.).
- Fixed a bug where the chat input would sometimes not clear its cache when sending a message and then switching screens.
- Fixed a bug with the Trick Shot achievement where Prismata would fail to award the achievement in a rare situation.
- Fixed a extremely rare and obscure bug involving Valkyrion and Overkill. Clicking Valkyrion during Overkill mode will now trigger an error message. Replays that illustrate this bug may no longer function correctly.
- Fixed an issue where a game would sometimes not start if the server issued the "start game" request at a precise moment during a screen transition (e.g. when joining a bot game or observing).
- Tons of other small and minor tweaks.
Thanks for your patience with Episode 2. We've been doing lots of playtesting and tweaking; the whole team here has been giving it 110% to make sure that it's even better than Episode 1 was. We hope to have it ready in a week or so. Stay tuned for updates on that.