SWORDY Patch Notes — March 3, 2017
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
Full Steam Controller support is ready for testing and feedback!
Steam Controller(s), Gamepad(s) and Keyboard/mouse controls all seamlessly work together - both for multiplayer but also if your gamepad dies (for example), you can instantly pick things up on a different device. We still have the eight player limit in place for practically reasons.
The cool thing with the current official default settings is that picking-up-as-a-dual-wielded-weapon has dedicated input buttons for each hand with the left and right grip buttons. This makes dual wielding weapons a lot simplier without any sacrifice and means you don't have to take your hands off of aiming while doing so.
There is still further work to be done to complete kb/m, Steam Controller and finalize gamepad support. Most of this work is to do with UI (dynamically showing the correct input hints based on players' device(s)), updating the how to play section, adding appropriate settings, improving the menus etc.
It would be awesome if anyone would try it out and let us know what you think!
By the way join the SWORDY Discord! Group chat with devs and fans, faster replies (mobile notifications!), sneak peaks!
To test you just need to switch over to the ~experimental~ "beta" branch on Steam.
Instructions below:
To change branch on Steam:
- Go to your LIBRARY.
- Find and right click on SWORDY.
- Left click on "Properties".
- In the "Properties" pop-up window: left click on the "BETAS" tab.
- In the dropdown select the "beta" branch.
- Left click the "CLOSE" button to close the "Properties" window.
Steam will then update Swordy automatically.
Feedback
- What feels good?
- What feels bad?
- Do you prefer touchpad for movement or joystick?
- Do you like the dedicated dual wield pickup inputs for grip buttons, or prefer sprint/jump or other mapping option(s)?
- Any suggested improvements?
Known Issues
Can't set right trigger hard pull to "mouse click" the same as left trigger in the Steam Controller config system. I do not understand. Even tried manually modifying the config.
If you have set Steam Big Picture to treat XInput devices as Steam Controllers; SWORDY will currently only recognise one. This is due to Steam returning the same controller ID for every XInput device, I'll need to create a work around for this. In the meantime, it'll use InControl for XInput if you disable XInput devices in the Steam Big Picture controller settings.
- In-game tutorials/pop-ups/signs currently display input(s) for Xbox gamepads instead inputs appropriate to device(s) currently in use.
Updates
2017-03-06:
- Fixed bug causing characters to not respawn in Deathmatch - also was causing the match not to end - bug was only present on beta branch.
- Fixed "Add Bot" / "Remove Bot" button input not setup on as action for Steam Controller.
- Fixed "Keep Input API" incorrect text layout on 4:3 screen aspect.
- Fixed game version text overlapping how to play text.
2017-03-09:
- Fixed Steam Controller bindings - all inputs working!
- Improved System menu.
- Added keyboard/mouse player enabled setting.
- Added mouse sensitivity setting
- Added mouse UI transparency setting.
Also: the issue with only one XInput gamepad accepted as a Steam Controller through the Steam Controller API (due to the same ID return for all) is resolved in the latest Steam client beta!
2017-03-09:
- Fixed mouse not showing in map screen.
- Improved mouse UI and cursor handling.
- Fixed bug where on second return to map, gamemode navigation broke - bug was only present on beta branch.
Frogshark <3