Update 2 - A performance heavy week
Fall of Civilization Patch Notes — March 26, 2021
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
Hi everyone!
1.02 has been now pushed to the beta (dev) branch.
I had made several small builds and hotfixes across the week, so if you noticed small builds popping up thats why.
Developer branch
As reminder,
To get onto the new branch, right click game > Properties > Betas > add access code (betabuildtest) > Check Code > Select Beta
Performance
While its not the only thing iv fixed or changed in 1.02 performance was something I was trying to prioritize because I know its been an issue before. If you still feel like its an issue please let me know!
Changelist
- Post Process boundaries have been fixed
- Loading Screen - Ideal text has been fixed
- The missing / wrong text on the Interact abilities for Mission and Resources have been fixed
- Hopeful fix for the occasional crash when spawning new units
- Raiders attacking units beyond their range is fixed
- Spawn UI in the wrong place has been fixed
- Raider rotation is fixed
- Potential fix for the looping combat loading screen
- Raider Icon appearing for player units has been fixed
- Performance has been optimized across the entire game
- AI performing their movement after the attack has been fixed
- Potential fix for "Flee Failed" text appearing over the wrong person
- Can scroll with the camera while on UI events
Known bugs
The Next Build
Right now im still tweaking the ability system and how I want it to function, that will be my focus for the next build (1.03) and across the coming week
For more info on development and the current state of things feel free to check out
https://trello.com/b/jbsZCeRn/fall-of-civilization-early-access-development-roadmap
Join the discord or use the game options to report bugs!