Vintage VR Patch Notes — December 1, 2016
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
-Refactored to work with latest version of SteamVR (1.1.1) and Unity (Camera rig changes broke the app)
-Removed some stereograms that were particularly hard to focus on
I have done some prototyping of dynamic loading of images to allow for easy extensions, but Unity takes an eternity to process new textures from disk, which makes it very challenging. The reason the current form of the application works so efficiently is that everything is already loaded into texture files for easy loading.
In any case, for the time being I will keep trying to sort it out, but I am also planning to do some other improvements to the application in the meantime, such as adding new images. :golden: