Developer Note - This patch addresses overall gameplay experience and stability improvements.
BUG FIXES:
GAMEPLAY
Accessibility
- Resolved the 'Audio Visualiser's 'Ambient Conversation' icon lingering on screen when fighting Inferi
- Added Arachnophobia mode to the Accessibility option
- Resolved the Fireplace not having any UI interaction despite being highlighted in High Contrast Gameplay
- Resolved Teacup not having any UI interaction despite being highlighted in High Contrast Gameplay
- Removed Corruption VFX from the Arachnophobia mode spider version
- Removed small crawling spiders for Arachnophobia mode
- Adjusted the spider corpse assets that are already present in dungeons and lairs will remain on screen even if Arachnophobia mode is turned on
- Resolved assets of small crawling spiders in the dungeon stages and in the open world when arachnophobia mode is active
- Resolved issue with Arachnophobia Mode enabled spiders emitting a screech when burning causing discomfort to people with Arachnophobia
- Resolved an issue of Arachnophobia mode not defaulting to Off
- Resolved the 'Arachnophobia Mode' accessibility option not resetting to the default value when using the 'Reset to Defaults' menu feature
- Resolved the animation after killing small spiders and exploding normal spiders still showing normal spider legs with the Arachnophobia mode On
- Resolved spiders having texture issues when toggling Arachnophobia Mode on or off during battle
- Resolved the body of the spider for the WE_ICE_GARDEN world event failing to be displayed correctly when activating Arachnophobia mode
- Resolved spiders in dungeons not remaining unchanged with Arachnophobia mode is on
UI
- Resolved minimap pathing displaying correctly
- Updated minimap functionality: HL-7913
- Fixed field guide locking
- Resolved localization of Japanese line breaking rules not displaying correctly for low screen resolution
- Resolved Map Changing to a black screen if the Player Presses the Pause Button During the Map Tutorial
- Resolved minimap breaking after leaving poacher tent: HL-12306
- Resolved icons disappearing from the map when quickly zooming in or out
- Resolved Player losing ability to fast travel after abandoning quest while competing in broom races
- Resolved damage numbers that are 5+ digits/figures are cutoff on Death's Trolls
- Resolved issue when wearing a robe's hood, equipping a gear item will cause the hood icon to appear on all slots.
- Resolved Field Guide page challenge counters not being consistent: HL-2376
- Resolved floo flames missing for fast travel
- Resolved holding the purchase key before the wand UI appears causing the cinematic to be black
- Resolved an issue with giving a custom name to any beast causes its description to appear as debug/placeholder text while selling them to Brood and Peck: HL-8818
- Resolved floo flames not being unavailable when loading an autosave after learning an unforgivable spell in the Undercroft: HL-5739
- Resolved issue with quest beacons / icons flickering
- Resolved cursor in the Menus to disappearing
- Resolved missing house on the Hogsmeade map
- Resolved reward icon remaining in the challenge after collecting the reward
- Chance the item / tool wheel may become inaccessible after using Ancient Magic Throw
- Resolved the pathing in the HUD changing and misleading the player
- Resolved the Room of Requirement’s Floo Flame UI guiding the avatar to the observation deck in the Astronomy Tower
- Resolved the story difficulty "Skip Sequence" prompt for Astronomy Tables is missing its description instead showing its Title / Header twice
- Resolved options in the Main Menu reverting to default after rebooting the title
- Resolved fast traveling before mail tutorial causing busy state blocker
- Resolved the text on the Giant Purple Toad's offspring cutting off at the top when font size is set to large
- Resolved debug text appearing when the player loot the "Signet Ring" item during mission
- Resolved notes throughout the game not opening properly when interacted with
- Resolved the message of the day text cooldown is very long and defaulting size always
- Resolved the loading screen going pitch black for 22 seconds after using a Floo Flames
- Resolved spell diamond not displaying spells correctly
- Resolved an overlapping issue for location names in saved games section in main menu
- Resolved floo flames being accessible on map when not visible
- Resolved a virtual cursor being available during gameplay if the Avatar open and closes the Field Guide Map quickly using the Touchpad button
- Resolved beast names "Gwyneira the Diricawl" and "Biscuit the Mooncalf" being cut off in Breeding Pen screen
- Resolved Keenbridge hamlet not showing the Field Guide pages counter on the collectables tracker
- Resolved text cutting off when choosing a breeding pair in Breeding Pen menu when text size is set to large
- Resolved Fwopper den having a double icon
- Resolved UI displaying an incorrect number of defeated enemies for a moment when a wave starts at the Battle Arena
- Resolved locking up of the Pause Menu when trying to exit by pressing several buttons
- Resolved Flying Page at the Fountain in Hogwarts Grounds not counting towards the Map counter or The Bell Tower Wing sector: HL-2376
- Resolved Lucan appearing with two mission icons above his head
- Resolved crash Fast Traveling to Hogsmeade after mission
- Resolved the update history always displayed on the default English language instead of being localized to supported languages
- Resolved female - Gear icon is missing and showing up as a red exclamation mark
- Resolved Felix Felicis potion UI being slightly displaced and can causing an erratic animation when switching potions
- Resolved red debug lines on top of the Hogwarts north combat challenge battle arena
- Resolved icons not matching the spells when swapping to a new spell set during a battle
- Resolved map counter for Collection Chests increasing for the Astronomy Wing area, instead of the counter for the Library Annex area
- Resolved an issue with the mission UI updating even though the player doesn't start it
- Resolved gear comparison when trying to sell unidentified gear displaying correctly
- Resolved hood icon appearing on each equipment after activating and re-open the Gear menu
- Resolved Leopold Babcocke’s store being misplaced in the minimap
- Resolved the minimap inside the underwater vault being inaccurate
- Resolved 'Gregory the Smarmy' Revelio page does not count as collected on the UI
- Resolved enemy damage numbers' option stops working when the 'Show Enemy/Target Info' option is set to off
- Resolved pause menu getting stuck in transition when map is disabled
- Resolved the player hanging on the MAP's menu if they select the Hogwarts map before the map tutorial going to Hogmeade asks for it
- Resolved the player getting stuck in the shopping interface after attempting to interact with a vendor while Natsai's 'Owl Post' letter is being read
- Resolved UI not popping up after completing mission
Audio
- Resolved VO mission triggers and lines not delivering correctly
- Resolved mission VO not playing naturally
- Resolved pressing the skip button during the reveal of the next pensive will cause the audio and the subtitles to vanish.
- Resolved skipping dialogue can lead to characters remaining in silence
- Resolved many locations having no audio ambience
- Resolved attenuation on the big waterfall
- Resolved missing SFX in female antigravity hat animations
- Resolved some Lodgok dialogue issues
- Resolved straining one-sided Goblin door lacking any audio
- Resolved location specific lines not playing correctly
- Resolved caged Kneazle having no sound when crying for help
- Adjusted cooldown of certain lines
- General audio performance and optimizations enhancements
- Resolved issue with Hogsmeade related dialogue playing when exiting location but should only play when entering
- Resolved certain audio lines not being reproduced
- Resolved generic NPC Prefect girl missing dialogue when detecting the avatar
- Resolved lip sync missing throughout the game
- Resolved VO dictionaries edge cases
- Resolved audio and subtitles issues for optional strings for playerfemale-male and playermale-female not being played
- Resolved no SFX being heard when the Hedge Maze retract after finding the chest at any Hedge Maze
- Resolved Nora's dialogue line not being played at her location
- Resolved every character besides the avatar is missing their lip-sync in Brazilian Portuguese
- Resolved spamming triangle button making several Protego SFX reproduce simultaneously on the controller speaker
- Resolve1d an issue with the avatar's mission VO starting to play while the shop is open
- Resolved dialogue option about the tasks to learn Flipendo being available after having learnt the spell
Controllers
- Resolved back audio channels not playing and converting to 'vibration' when a 'DualSense' controller is set as the audio output
- Resolved rumble vibration feature not functioning on Sony controllers
- Dualsense controller support for PC
- Resolved Xbox prompts showning when playing with a PS5 DualSense Edge controller
- Resolved the d-pad interacting with the settings menu while the EULA is opened
- Resolved Switch Pro Controller spell diamond action keys incorrectly replicating the Xbox controller
Display
- Resolved avatar appearing in the right corner of the screen during the Hogwarts invitation letter when using an Ultrawide monitor
- Resolved localization of Japanese line breaking rules not displaying correctly for low screen resolution
Upscalers
- Update DLSS to 3.1.2
- Set XeSS as default upscaler for Intel Arc GPUs
- Added warning to be shown when using outdated drivers on the Intel Arc GPU.
- Updated to FSR 2.2
- Updated to XeSS 1.1
- Raytracing
- Fixed issue with RTAO and decals being black
- Adjusted lighting and shadows
- Resolved Ray tracing making odd or extremely bright visual effects on affected textures in certain areas: HL-9198
- Resolved Ray Tracing shadows creating a hitch when moving in a specific area of Hogsmeade at night
Save Game
- Fixed save game inconsistencies: HL-2953
- Resolved reloading issues with missions
- Resolved reloading the last save file after finishing the mission before collecting its related Field Guide Page will cause it to become uncollectable
- Resolved online save transfer causing player to load in with spell diamond automatically filled
- Resolved destroyed boxes respawning after doing a reload causing the Avatar to become stuck
- Resolved reloading a mission after defeating enemies causes enemies to spawn inside tent
- Resolved issue of platforms stop reading previously saved data
- Resolved avatar spawning OOW when loading a save made inside one room of the Slytherin Common Room: HL-71
- Resolved reloading a save in Kogawa's Office makes the Avatar go OOW: HL-6216
- Resolved restarting from last save after completing mission causes arena walls to reappear and linger
- Resolved avatar spawning OOW after loading a save on the corridor between the Library and Central Hall: HL-2650
- Resolved reloading a save made during the Reparo objective after the troll fight fails the mission
- Resolved saving and loading a save while inside the stone pillars type of Vault traps the avatar permanently
- Resolved being unable to generate manual and autosaves: HL-3622
- Resolved an issue generating two auto saves once the game opens
- Resolved an issue where flushing the auto save cache wasn't going through the compression process
- Resolved an issue with the save file leading to an infinite loading screen after the game is closed during Weasley's conversation: HL-7000
- Resolved inconsistences found on the save data when transferring saves from Gen8 to Gen9 consoles
- Resolved title generating two auto saves once the game opens
- Resolved modification of the option "Upscale Sharpness" not correctly saving when the player restarts the game: HL-3153
- Resolved reloading a save made right before talking with Grace, the mission becomes stuck on the "Return to Grace" mission step: HL-5684
- Resolved issue to progress after placing a lantern on a pedestal then loading a save file.
- Resolved when reloading a save after completing the astronomy table the table is not interactable
- Resolved a save being reloaded after reading Jackdaw's clue will not advance mission step
- Resolved loading a save created after having defeated Fastidio's for the final time causing him to attack the player even though he's already defeated
- Resolved autosaves not showing the save icon and closing and opening the title creates progression loss
- Resolved mission getting stuck on after restarting from last save
- Resolved issue when creating a new character while having previous save data causing loading issues when selecting previous save
- Resolved progression getting stuck when reloading an autosave during missions
- Resolved abandoning quest sees the avatar fall to the ground when gameplay resume
- Resolved pop-up message when there's not enough available space to save not pausing the title and maintaining controller input
- Resolved the title remaining in a black screen if the avatar loads an autosave made after completing mission and solving the astronomy table for a second time
- Resolved title generating corrupted manual and autosaves that makes the game crash when reloading it
- Resolved reloading a save made on a corner of the Faculty Tower makes the avatar go OOW: HL-11915
- Resolved reloading an autosave before the first encounter with Ranrok, leaves the player stuck behind closed doors
Performance
- Added PS5 Controller Firmware out of date popup for DualShock on PC Platforms
- Resolved general platform crashes
- Resolved memory leak with object state
- Added general mission performance updates
- Added general streaming optimization and updates
- Resolved streaming of content causing avatar to be OOW
- Optimization update for NPCS
- Resolved graphical corruption issues at various locations of the game
- Resolved dying and reloading a manual save from inside the Water causing a brief Soft Lock for the Avatar
- Resolved crash on failure initiating online access
- Resolved memory leaking when using Jinx cool down
- Optimization to VFX for enemy & avatar shields
- Optimization to Gear DB queries
- Resolved a LoadMap crash
- Resolved crash with getting damage over time
- Optimization to several hitches within game
- Resolved crash while navigating mission
- Resolved crash fast travelling to the Central Hall
- Resolved a crash when gameplay kept referencing the old world
- Resolved crashes when using the fast travel after defeating the River Troll
- Resolved crash in with water related volumes
- Optimized sun fading issue in intro
- Resolved hitch happening when hitting goblins with Stupefy
- Resolved crash with Incendio
- Resolved crash when accessing inventory items
- Resolved crash for times when fog is turned off
- Optimization reflection captures
- Optimization to bad reflection popping on water
- Resolved performance issues with ancient magic squash finisher on elevated Thornback Ambusher in Rune Door arena
- Optimization with lighting
- Optimization DB queries
- Optimization to fix for infinite loop caused by running out of memory
- Performance improvements at the end of the missions
- Optimization in moving NPC VFX to soft references
- Animation optimization
- Resolved crash with critical finisher
- Resolved infinite load screen when attempting to mission
- Resolved load times of up to five minutes when entering the sanctuary
- Resolved crash when running movies
- Resolved crash when running destructible meshes
- Resolved spell tool crash
- Resolved crash with wizarding world linking
- Resolved crash when loading save game in PerksTree
- Resolved hitches happening multiple times a frame
- General performance and optimization to stations
- Resolved infinite loading screen after force shutting the game during the conversation with Weasley: HL-7000
- Resolved crash after getting caught by death
- Resolved general proxy and LOD updates/optimizations
- Resolved crashes while finding references and garbage collection
- Resolved poor performance occurring when certain trees are on-screen while Ray-Tracing is enabled
- Resolved a crash with spell caster
- Resolved TargetInfo crash
- Optimization to shaders
- Resolved a crash with navlinks
- Fixed and cleaned up the library airlock
- Resolved crashes during the boot sequence when launched on the bare minimal initial payload
- Resolved hitches with Broom Enemy spawner
- Optimized bink player url open to async thread for ambient paintings
- Resolved extreme tile streaming issues being observed in the open world
- Resolved a wheel item crash
- Wingardium crash fix
- Fixed crash with characters visibility
- Fixed crash accessing HUD
- Resolved UI loading screen crash
- Resolved crash for LookingActor functionality
- Resolved 'Something went wrong' message being displayed when trying to start the game without enough available space
- Resolved several crashes during combat encounters
- Resolved a crash with chaos collision
- Resolved crash when reloading a save file after exiting to the main menu
- Resolved a crash when accessing wand linking
- Resolved a crash when accessing initializing tools
- Resolved infinite loading screen if fast travelling to the Room of Requirement
- Resolved being stuck in an infinite load after disconnecting controller while fast travelling
- Resolved streaming issues with wall and several assets from a house when looking through outside the door in Irondale
- Resolved streaming issue of furniture and other elements of Pitt-Upon Ford house when the avatar passes by the door
- Optimization turning certain NPCs visibility mesh being considered for ray tracing
- Resolved PhysicalMaterial crash
- Resolved coastal entrance taking too long to stream in, blocking the avatar permanently if they fly through the tunnel
- Resolved significant performance drops and hitches before entering vault twelve
- Resolved last bridge on the way to the Dragon's nest presenting streaming issues
- Resolved title crashing if the avatar uses 'Avada Kedavra' on 'Cassandra Manson' at the beginning of the boss fight
- Resolved crash after casting Diffindo at a goblin in the southern battle arena
- Resolved a soft lock happening when talking to Professor Weasley at the end of mission
- Resolved a major hitch while following Professor Binns
- Resolved general hitch issues throughout the game
- Resolved crash when attempting to enter Horklump Hollow
- Resolved crash during the first Knight fight
- Removed Online Chat Plugin because it has a chance to crash game
- Resolved general platform crashes
- Resolved crash when fast traveling to Hogsmeade floo flames
- Added spell impact optimization to fix hitches
- Optimization when streaming in different wand styles at Ollivander’s
- Resolved one of the rooms leading to the first astronomy table having a streaming delay
- Resolved hitches when the avatar loots any transfiguration or trait chests
- Resolved door connecting the North Hall with Transfiguration Courtyard having streaming issues
- Resolved the stairs leading to the Hufflepuff Basement having LOD issues and taking a while to load
- Resolved the interior of the owlery not streaming in when the avatar looks through the top window
- Resolved graphical corruption issues at various locations of the game
- Optimizations for Apparate for PC low settings
- Optimizations for DisApparate for PC low settings
- Optimizations for Spell/AOE for Low PC
- Resolved Avada Kedavra spell VFX not being visible with effects quality set to Low
- Reduced spell VFX in Deathly Hallows
- Resolved a framerate drop around the manor on Steamdeck
- Resolved a frame drop from intro section of game up to reaching Hogwarts on Steamdeck
- Resolved ChromaSDKPlugin Update 1.0.0.8 crash.
- Updated NRD
- Improved minimum pool sizes to prevent textures from getting too blurry
- Shader type compilation optimization
- Shader compilation performance updates and functionality enhancements
Miscellaneous
- Resolved directional light popping on/off at certain times of day - Fixing up sun/moon
- Changes and additions made to the game credits
- Resolved light changing abruptly when the Avatar moves around near the Tower Tunnel
- Resolved flickering lighting on the window left of the Demiguise in Fig's office
- Resolved sparkle seaweed roughness.
- Resolved Blue Light occurring outside of the Astronomy Tower After speaking to Amit
- Resolved the camera experiencing intense vibrations when the platform overlaps the bridge
- Resolved unintended shadow effect after casting Lumos
- Resolved window's light streaming in and out when walking near the door that lead to the Transfiguration Courtyard at day
- Resolved sunlight streaming in and out when the Avatar is climbing the ladder to the Divination Classroom
- Resolved issue with avatar casting no shadow in Gringotts vault
- Resolved physics simulation crashes
- Updated min driver recommendation for Nvidia cards
- Resolved Ranrok's Orbs not breaking on low-spec PC: HL-9076
- Resolved GPU drivers warning prompt only appearing in English
- Resolved the "Nvidia Reflex Low Latency" tooltip not providing information on its options