High Octane Drift Patch Notes — May 3, 2017
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
Hey, driftheads!
We're alive and rocking. Here is a short video we've put up together of a long beach drift course for our upcoming Drifting Series update: https://www.youtube.com/watch?v=uPNXShMLVrE

We've almost finished updating models of our current cars. Along with a pack of new ones. And some kickass bodykits. And we're gonna get new additional features to customize your look and car dynamics. It's pretty awesome.
Next thing for modeling will be a couple of new garages and car interiors.
We've spent some time with controllers lately. More love for gamepads and steering wheels, yeah! Totally reworked input system which allows us to get different input axis and buttons values from almost any kind of input device. Force feedback is also refactored and became universal for all steering wheels* (using microsoft xinput, so whatever supports it), but needs to be polished a bit to have different kinds of additional steering wheel effects.
Car settings and parts are being transferred to physics update which will be launched for open tests rather soon.
After that, we'll make some additional internal testings for champs and will open it for a public test. Teams are next.
Right now, going to try to add some mods and editors for steam announcements to keep you updated on a regular basis. And to shed some more light on what the heck is it taking so long.
As always we are really grateful for your support, we couldn't be here without you. Keep it up and let's roll!
Cheers!