New teleporting system - ideas?
Spell Fighter VR News — April 20, 2016
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
I read in most reviews that all you want is simple teleporting system for movement. Point on the ground and you are instantly there. This would break the game. You would be able to just ignore all enemies and teleport away to the end of every level in 5 seconds with zero difficulty.
The current solution is to make the teleport target slowly move towards the pointed spot on the ground, but this idea seems to be universally disliked.
My other ideas:
1. Teleporting cooldown - you must wait 3 seconds after teleporting (bad idea I think, it would be annoying)
2. You can't teleport at all if there are enemies nearby (15 meters away, let's say - but that would block you totally in later sections, since there are enemies everywhere)
So far, even though it's disliked, the slow moving capsule idea at least works. I can make it pretty (the capsule could be an animated human avatar), but I'm out of other ideas. Ok... so any other ideas anyone?
I'm open to suggestions. Please leave a comment if you have ideas for this :)