Commands & Colors: The Great War
Patch notes · News · Live player count
About
The Great War allow players to portray important engagements throughout WWI history. The battles focus on the historical deployment of forces and important terrain features of trench fighting in scale with the game system.
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Detailed
HexWar Games has partnered with Plastic Soldier Company to bring you a digital version of Commands & Colors: The Great War board game. The game allow players to portray important engagements throughout WWI history. The battles focus on the historical deployment of forces and important terrain features of trench fighting in scale with the game system.The scale of the game is flexible and varies from battle to battle. For some scenarios, a few infantry units may represent an entire wing of a larger battle, while in other scenarios a unit may represent just a few brave soldiers going over the top. The Command card system drives movement, creates a “fog of war” and presents players with many interesting opportunities; while the battle dice resolve combat quickly and efficiently.The Combat cards add an element of suspense and will challenge players to coordinate their use in a timely manner. Overall, the battlefield tactics players will need to execute to gain victory conform remarkably well to the strengths and limitations of the various types of WWI units, their weapons, battlefield terrain, and written history.15 scenarios set during the most infamous battles on the western frontOver 50 unique combat and command cards to simulate tactical and strategic choicesMake strategic choices faithful to the era with machine guns, trenches, riflemen and bombersLay waste to the World War 1 era battlefield with artillery strikesPlay as German, British or Canadian combatantsCommands and Colours - Opening Action 1Commands and Colours - Opening Action 2Loos (2nd Division Diversionary Attack) - 25 September 1915Loos (Hohenzollern Redoubt) - 25 September 1915Loos (German Counter-Attack) - 27 September 1915Loos (Fight for The Trenches) - 29 September To 3 October 1915Loos (Renewed British Offensive) - 13-14 October 1915Somme (Hawthorn Ridge Mine Explosion) - 1 July 1916Somme (Mash Valley & La Boisselle ) - 1 July 1916Somme (Sausage Valley & La Boisselle) - 1 July 1916Somme (Mametz) - 1 July 1916Somme (Mametz Wood) - 7-10 July 1916Vimy Ridge (1st & 2nd Canadian Infantry Divisions) - 9 April 1917Vimy Ridge (Hill 145) - 9-10 April 1917Vimy Ridge (The Pimple) - 12 April 1917Vimy Ridge (Bois-En-Hache) - 12 April 1917
Patch Notes & Announcements(21)
MINORCommands & Colors: Ancients Coming Soon
Commands & Colors: Ancients is in the final testing phase and should be out on Steam soon. Check it out on our website. https://www.hexwar.com/downloads/command-colors-ancients/
MINORv1.9.3 Released
We have just released version 1.9.3! This update includes the following fixes: Fix to unit selection presented when playing supply shortage via combat card intelligence Fix to game hang where the turn
MINORv1.9.3 Released
We have just released version 1.9.3! This update includes the following fixes: Fix to unit selection presented when playing supply shortage via combat card intelligence Fix to game hang where the turn
MAJORPatch 1.9
We have just released version 1.9! This update includes the following fixes: Fix to cards not prompting correctly in local pass and play matches Fixed issue where multiple retreat events during artill
MAJORPatch 1.9
We have just released version 1.9! This update includes the following fixes: Fix to cards not prompting correctly in local pass and play matches Fixed issue where multiple retreat events during artill
MINORPatch v1.8.3
We have just released version 1.8.3! This update includes the following fixes: Added post match map view Fix to game medals not restoring correctly Fix to some dice rolls causing a crash ~ The HexWar
MINORPatch v1.8.3
We have just released version 1.8.3! This update includes the following fixes: Added post match map view Fix to game medals not restoring correctly Fix to some dice rolls causing a crash ~ The HexWar
MINORPatch v1.8
In this latest update to the game, we've improved / fixed the following: Fix to AI use of battle fury card. Fix to retreat actions to ensure always completed. Fix to return fire allowed when adjacent
MINORPatch v1.8
In this latest update to the game, we've improved / fixed the following: Fix to AI use of battle fury card. Fix to retreat actions to ensure always completed. Fix to return fire allowed when adjacent
MINORPatch v1.7
We have just released version 1.7! This update includes the following fixes: Additional option when playing counter intelligence card, allows valid cards to enter play the same turn Fix to counter int
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