GIBZ Patch Notes — December 14, 2018
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.

It's Xmas time in GIBZ again! Everything from previous years is back, a couple of hat buff changes were made and a rare upgrade has been added to the Travelling Merchant. Buy the "Dynamite Pouch Expander" to permanently be able to hold a total of 9 sticks of dynamite (12 with the Mining Helmet buff). The chances of it being in-stock is greatly increased during the Xmas event, so make sure to get it if you like to throw dynamite around.
- The Xmas Event is back again! Now until the 31st of December (UTC)
- Everything from previous years (including the achievements and hats) are back:
- Each day find 8 crates sitting in the church (containing coins and random hats from any zone)
- Snowy Treasure mini-game - dig in the snow for improved chances of coins and hats
- Snowy Zombie Surfing - Zombie Surfing now has a chance of being set in the snow
- Find a zombie that's getting into the holiday spirit. Then kill him and take his hat.
- Can you find the legendary Deerwolf and claim it's antlers?
- Crates containing weapons, hats, facewear or zombie repellent have coloured ribbons on them during the event
- Each day find 8 crates sitting in the church (containing coins and random hats from any zone)
- Added "Dynamite Pouch Expander" to the travelling merchant, buy it to be able to hold a total of 9 sticks of dynamite (stacks with "Mining Helmet" buff)
- Greatly increased the chances of the "Dynamite Pouch Expander" being in-stock at the travelling merchant during the Xmas Event
- Greatly increased the chances of the "Dynamite Pouch Expander" being in-stock at the travelling merchant during the Xmas Event
- Buffed the "Mining Helmet" buff to 3 extra sticks of dynamite (up from 2)
- Buffed the "Festive Hat" buff (greatly increased chance of a second hat dropping from a hat crate) + added check to make sure both hats aren't the same
- Reworked how textures are loaded (again) in attempt to fix the LoadingFailedException (Failed to load texture from memory) crashes some users get
I also did some more work on the texture loading to try and help the people who've been getting LoadingFailedException crashes. Let me know if this update causes any problems for you, though hopefully it should work better for everyone.