Story/Wilderness Mode Update
Hybrids Arena Patch Notes — June 15, 2016
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
Even though it has only been in development for a week, Wilderness mode is coming along very very nicely. Currently, you can explore an infinite world and eat shrubs to gain exp. Then, you can use your exp to level up your skill tree and improve certain stats. Next up is to add creatures for players to interact with (and HUNT/EAT), and actual structures to explore (trees, ruins, villages etc)
Before wilderness mode is released to the public, I want to make sure players can enter the game in a CO-OP mode with their friends, and there are some generic creatures you can interact with. I'll also have it so that you can collect wood pieces / stone and create basic settlements of your own. And then upgrade a tech tree and start building spears/muskets/etc. The current Hybrid Animals that you all know will be renamed "Rumble Pit", so that you can still host and play the traditional Deathmatch games.
After the initial release, we'll get to work on adding a dynamic and randomly generated storyline. The next update will totally revamp the game =) still, there is a couple weeks of work.
Once Story/Wilderness mode is solidified, and all of your other suggestions have been added, I'll try to move the game out of Early Access, and the price of the game will be raised slightly for people who haven't already bought the game. I just want to say thanks for everyone who has been supporting us thus far =)