Corroded Patch Notes — May 30, 2017
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
Hi! We added a new patch 27th May. The most visible changes are added key bindings, and a new simple placement panel in the corner of the screen when you are in a game.
- Updated menu animations on Julez, Julez skin, Mantis and O-din
- Changes made to movement prediction code to try and make the experience better when players with higher pings are playing
- You can now browse custom games while in queue for quick match
- Key Bindings! You can now set custom key bindings to abilities and movement
- Added a toggleable placement panel on left side of the screen when in a game. This is a simple overview of each player's’ placement in the current game.
- Removed visible robots underwater before game starts
- Fixed entry animation transition on Mantis and Scrapper
- Characters should no longer randomly get stuck in the middle of the map for the entire game