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BETA 1.2 HAS BEEN RELEASED!
July 4, 2019by Forthright Entertainment
GamePatchNote Digest
TRAPPED Patch Notes — July 4, 2019
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
GENERAL
Beta 1.2 is now live on the default branch. This version includes several improvements to the look of the game as well as some important bug fixes.
BUGS
- Environment LODs - Several environment objects had their LODs set far too aggressively which was causing severe popping. This was especially noticeable with some types of trees. Also, distant terrain mesh reduction was causing visible anomalies (trees floating in the air, etc.). These have been fixed with no measurable loss in performance.
- Invisible characters in multiplayer - The fix for the duplicate Jake characters at spawn time caused players with high ping times to the host to have their 3rd person model get stuck in an invisible state. This should now be fixed.
- Goo damage desync - Non host players in multiplayer reported situations where they would be taking damage from the goo but, on their screen, they were standing on safe ground. The host would see them positioned correctly. This should now be fixed.
- Goo height - The goo surface height was not being correctly limited and players could end up under the surface all over the map. This has been fixed.
- Fog effects - Exponential height fog has been replaced with atmospheric fog.
- HUD element positioning - Some minor tweaks have been made to the positioning of the health/stamina bars and the damage indicators.
- Stability - Several improvements have been made to overall stability of the game.
FEATURES
- Achievements - 12 normal and 10 hidden achievements have been added to the game.
- Goo aura - Players will now experience a visual effect when they are close to the goo. This serves both to heighten the goo's overall importance in the game and to serve as a warning system.
- Ping meter - A ping time meter has been added to the HUD. This will never appear on the host player's HUD since their ping time will always be zero.