DLC 2 "THE FOG", Splitscreen & More (PART 2)
The Haunted: Hells Reach Patch Notes — April 15, 2022
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
Dear THHR fans,
this is Eze again. One more word about SPLITSCREEN play - check out also "Remote Play Together" ːsteamhappyː
Since we have released DLC 2 today on time I hope that many of you also did read PART 1 of this announcement yesterday and are delighted with what we've done - now there's even more to be happy about. So then, after sending a lot ahead with PART 1, let's start directly with PART 2:
Fixes/new content:
Map changes:
Island:
- Fixed a bug where loading screen images were blurry.
- Fixed a few spots where ammo/upgrades fall out of bounds (based on user feedback).
- Added missing grenade launcher.
- Fixed some pathing issues.
- Fixed a few spots where shadows were badly baked.
- Fixed church bench that was impossible to destroy with melee attacks/nitrogen launcher.
- Fixed a few spots where blocking volumes where blocking the player more than intended.
- Fixed a few spots where terrain was non-uniform.
- Fixed a few spots where material was incorrect.
- Fixed a place where players would get stuck without any chance of getting out (based on user feedback).
Mine, Forsaken canyon, Steel Town and Stronghold:
- Fixed a few ladders that made the player get stuck when reaching top.
Temple:
- Fixed a ladder that was longer than it was supposed to be.
Night Frontier:
- Fixed a spot where de Environment Event would not reach players.
UI:
- Fixed splitscreen UI scale being too big on 3 player split screen.
- Fixed ammunition not displaying correctly for every player and sometimes getting stuck in the middle of the screen when playing splitscreen.
- Fixed an issue that caused "Demonizer" gamemode to be an empty string when hosting a game.
- Fixed an issue where the hud wouldn't hide for splitscreen players when pausing the game.
- Fixed an issue where if the player leaves a game or the server disconnects splitscreen players would remain active on main menu.
- Player healthbars are now disabled while on splitscreen mode.
- Main menu map list can now filtered as follows:
- All
- Classic
- DLC
- Custom
- All
- DLC maps are now visible by default doesn't matter if you own them or not. If you don't own the map you just wont be able to play.
- Solo play now has "Options" bottom button, you can set Friendly Fire and HARDCORE Mode.
Localization:
- Updated every language, this update adds new UI strings.
- Special thanks to 'Rémi "Yanka" Bourzama' for his contribution with French loc.
Gamemode settings (Singleplayer/Multiplayer):
- Singleplayer: New "Options" menu where you can toggle Friendly fire and HARDCORE Mode.
- Multiplayer: New setting, HARDCORE Mode.
*Dev note: We bet you're asking "Friendly fire for solo gameplay? What?". Yeah, we decided to make it an option - because if you want to play splitscreen, you should be able to increase game difficulty by enabling this option just like multiplayer.
NEW Game setting/mode: "HARDCORE"
This mode disables all hud indicators even the crosshair so the game gets harder even on lower difficulties.
The following HUD information is hidden while playing this mode:
- Remaining bullets.
- Remaining mags.
- Weapon upgrade bar.
- Player health indicator.
- Multiplayer player health (the healthbar on top of other players head).
- Ammo drop indicator.
- Weapon upgrade indicator.
- Throwable indicator (grenade, dynamite, etc).
- Hints.
- Demon sense (enemies behind you).
- Weapon icon when switching.
- Weapon crosshair when aiming.
- Weapon crosshair when throwing a grenade.
- Player(s) score.
- Actual game score.
- Game progress bar.
- Damage indicators (where you get damage from).
- Score messages (Killstreak, minion missile, etc).
- Chronostrone indicator.
- Healthstone indicator.
- Soulstone indicator.
Chronostrone:
Since this mode hides the indicator we decided to increase the time needed to destroy it and when it gets stolen:
- 1 player: 60s, at 25s it gets stolen.
- 2 players: 50s, at 20s it gets stolen.
- 3 players: 40s, at 20s it gets stolen.
- 4 players: 30s, at 15s it gets stolen.
Friendly fire is always active when this mode is active.
*Dev note:
We wanted to increase demons damage/rage mode chances and also decrease weapon damage but we decided the mode is hard enough - even on lower difficulties.
When a minion stoles a stone (could be health, soul or chrono) the only reference the player had is its hud indicator and without it's pretty hard to find it. So, in order to make this mode not too hard we decided to change the time when a stone is stolen and also increase the time required for it to be destroyed (in the case of the chronostrone).
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Now, after the many fixes, changes, new additions and two DLC's released, you may know how much work has gone into reviving the game over the past year. We are always open for critic and will do our best to handle the things. If somebody don't like the game and thinks it's necessary to write offensive/unconstructive words, please don't do so - just have a look elsewhere since Steam is full of wonderful games.
Last but not least: try everything, have fun, enjoy and don't forget to support us by getting everything only here on the steam store.
CHEERS, Eze