Deliver Us The Moon News — October 18, 2019
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.

Dear astronauts,
It’s been one week since we’ve launched Deliver Us The Moon. You’ve sent your rockets into space, braved dangerously unstable space stations and made your way through derelict facilities on the moon. It’s time for an update!
For the past week, our main priority has been two-fold. First, we’re working hard to implement RTX. It’s something we’ve been doing for some time now, and we just need a little longer to get it right aesthetically and functionally. We know a lot of people are waiting to see this technology in action, and we can’t wait to let you all dive in. More news and a release date will be published soon.
At the same time, we’ve received specific feedback about the final gameplay sequence. Particularly, you’ve raised concerns about its performance and difficulty. We hear you and have tweaked it to perform better and be more forgiving. On our side, we’re seeing significant improvements and we hope you find the results equally satisfying.
In addition to the above, we’ve kept a close watch on the forums to see where issues arise. Important tweaks and fixes include the following:
- Balance and performance improvements to the endgame sequence (as mentioned above).
- ’The Aquanaut’ achievement has been fixed and is now attainable again.
- Overall performance of the Tombaugh level has been improved.
- Text appears as it should again on Korean systems.
- Oculus no longer starts running when the game is launched.
- Camera sensitivity will no longer erroneously set itself to a value that renders mouse input unresponsive and practically unusable.
- Pushable objects can no longer fall through the level by using ASE.
Enjoy!
Please be aware that an old notification from last year may pop up! Please ignore this for now!