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Windlands Update Released! Version 1.2.2
October 22, 2016by Psytec
GamePatchNote Digest
Windlands News — October 22, 2016
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
Version 1.2.2
An update to Windlands has been released to Steam and will be automatically downloaded.
The big bake off, yes, we have baked the maps! This was a huge amount of work (Windlands maps are HUGE) and has taken many months however, the results are worth it.
Baking the maps increases performance significantly, makes the shadows much more realistic with reflections and ambient occlusion and other cool things like baked lights and light sourced textures, that’s right Windlands is now even more gorgeous than it was before!
Big Changes
- Baked maps.
- Achievements. We have implemented 30 achievements, enjoy! ;-)
- You can now skip the intro by holding the respawn button down, good luck speed runners ;-)
Changes and Fixes
- Lots of minor map fixes thanks to your feedback. Please continue to use the ingame feedback tool as this sends us the level and location of the issue.
- Timers no longer appear on the intro scene.
- Multiple optimisations for animations, cloth and particles to improve performance.
- Cages no longer appear on the intro scene.
- We have slowed the user down in the opening room, this helps new people become accustomed to the controls.
- The opening room has been modified to make it easier and less likely to get stuck, this should also help new users get accustomed to the controls.
- Some of the in-game messages have been improved to read correctly depending on the last used input method.
- We have tweaked the strength of controller vibration, it was too subtle, you can adjust this from the menus.
- We have added another easter egg somewhere in the game.
- Menu options now return from pages to the correct option.
VR
- Oculus Touch Controls continue to be refined, they are epic!
- Comfort Wizard, on New and Loading games you are now presented with a few questions, this helps make people aware that these options exist and helps with preferences for the session so demoing to friends is easier.
- We have removed all ‘depth conflict’ and ‘overdraw’ issues in the game, so subtiles, timers and messages now all appear in world space on rocks, this is much more comfortable for the eyes.
- If you are running a platform that has 3D input capability then you can now switch 3D input on or off from the Virtual Reality Menu.
Other
- We have new screenshots and trailers to showcase the new look of Windlands!
Many thanks for your continued support on our journey!
Enjoy!
- Psytec Games Team