Windlands Update Released! Version 1.1.5
Windlands News — August 18, 2016
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
18-Aug-2016
An update to Windlands has been released to Steam and will be automatically downloaded.
After listening very carefully, we know most players find some sections of the game difficult or find the learning curve hard.
To remedy this, we are really pleased to introduce the new game modes!
Please note: there will be adjustments to your save games, please see “Big Changes” for more information.
We also understand that some players are unsure what to do in the game, and would like the story to be told clearer.
Today, we are really excited to introduce the new story features! Key events in the game now feature full narration and subtitles.
All of the narration has been completed, and we would really appreciate your feedback on how you felt when experiencing the story and instructions this way.
Oh... and More Free Content!! If you have enough Crystals, you can open up the new City Playground and Sky Playground. We look forward to seeing more speedruns, enjoy!
Big Changes
- Hard mode remains as the original difficulty, your current save games will be set to hard.
- We have added Normal Mode (with extra bushes to avoid parkour, a good example is the top of the Jungle, which can now be completed without using parkour)
- We have added Easy Mode (hooks attach to any material and extra bushes to avoid parkour).
- The end game credits have been improved to change slightly dependent on the difficulty level.
- Challenge levels and playgrounds always follow the Hard ruleset regardless of your selected game difficulty, so world leaderboards are not affected.
- The game now starts with an introduction story scene.
- Image projectors and various key parts of the game now have subtitles and narration to help clarify story, objective and expand knowledge on what to do.
- We have added a new playground map to City, the “City Playground”.
- We have added a new playground map to Sky, the “Sky Playground”.
- We now have 3 Challenge maps and 3 Playgrounds in total, 2 per island in the hub. They can be opened by returning Crystals to the centre of the hub.
- Each Challenge map and Playground map now has a Global Leaderboard
displayed for Oculus and Steam.
Changes and Fixes
- The respawn button now requires a slightly longer press, so accidentally touching it doesn't cause a respawn and the associated frustration (especially on the Vive)
- The world content has now been fully optimised so performance should be improved, especially on Sky.
- Tablets no longer appear in the distance when you have already collected them.
- Many many fixes to the world. Thank you for all the map feedback, we continue to remove errors, polish areas and implement changes. If you find any map issues please submit them directly to us using the in-game feedback tool.
- Peon is now in the game (classic speedrunner)
- We have decided NOT to include backer hooks as stated in our Indiegogo. In retrospect this is something that should not have been included as they don’t change the game, will only affect a small group of people and are very difficult to implement. Instead we spent the resources to add story elements.
- The standing shadow is now slightly darker.
- Corrupt save games no longer cause the game not to work.
- The default choice on the Load Game screen is now Slot 1
- The respawn messages and delete slot text now contain icons for the buttons.
VR
- We have added another Vive Layout for you to play with, please try it out and share your feedback!
- Oculus Touch Support is now in testing, sorry you can’t have access right now, but be excited, it’s coming!
- Cursors (Receptacles) have been improved to make sure only the correct ones are visible while switching between 3D input and controllers.
- Oculus now has Leaderboard support as well as Steam.
- You can now adjust the angle of the hooks from the VR Options Menu for 3D input.
- We have turned on Single Pass Rendering for VR, this improves VR performance significantly.
Many thanks for your continued support on our journey!
Enjoy!
- Psytec Games Team