Star Nomad 2 Patch Notes — October 23, 2016
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
It was always my intention to port the game over for MAC gamers too (I also get some Escape Velocity fans contacting me about it!), but there were some major incompatibility within my game engine with OSX that made it impossible for awhile.
But it was recently resolved and I've been having good success with the OSX build, it's running really smooth and should be ready soon (maybe in a few days after more play-testing!)...
Here it is, on my 2012 Mac Air (El Capitan):


Update 27/10/2016: It's ready, everything functions with the exception for Steam SDK/DRM integration as there's still a minor engine bug that causes issues on OSX Steam. So no achievements & overlay, but everything else works just fine!
Note that achievements are tracked in-game (in a handy achievement menu) and when the engine issue is resolved, I'll update to add those features which will unlock retro-actively based on your progress.
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Progress on the next game, Nuclear Nomad, is going well, the world map AI is very dynamic and everything is linked to the economy & logistics. However, I'm still working with place-holder art so it's not ready for a public showing yet.
Because it's still early days, it's the best time to design and implement features, so if you think you'll enjoy a highly dynamic post-apocalyptic sandbox inspired by Mad Max + Mount & Blade, head on over to the thread here:
http://steamcommunity.com/app/414950/discussions/0/412449508273575863/
I welcome all suggestions and ideas and very open for discussion and feedback.