Warfront Defenders
Patch notes · News · Live player count
About
The gameplay is inspired by famous last stands from some of history's deadliest conflicts, such as the Second World War and the Sino-Japanese War. A hybrid of Tower Defense and Real-Time Strategy with a lot of replay value.
Media Gallery(8)
Detailed
Warfront Defenders will attempt to take inspiration from the famous last stands of World War II and turn them into tactical games playable on small dioramas. The first level of this game is based upon the Battle of Westerplatte, the first battle of WW2. Made in collaboration with the Museum of Westerplatte to derive inspiration from the actual event and design the level based on the actual maps from the period. Though this is not a chronological account of the battle, the gameplay and the tactics are heavily inspired by the proceedings of the historical battle and its challenges are designed to remember the defenders of Westerplatte.Battle of Westerplatte was unique in many ways, and this game will try to reflect on that. Players can expect that they will be outnumbered, and outgunned, but not out of tactics. Also, expect enemies with brains, they will react to your strategies and apply counter-strategies to break down your defenses. All you have is a handful of soldiers to stand in their way.Feature List: Roguelite level with procedurally generated creeps and bosses Position your soldiers anywhere, use cover tactics, some of the areas are more exposed than the others Equip/Add health and Upgrade/Downgrade your soldiers during battle Build fortifications, lay mines to slow down or kill enemies Reactive enemy AI, changes strategies based upon your movement Overwhelming bosses like Battleship Schleswig-Holstein, Stuka dive bombers, snipers
Patch Notes & Announcements(13)
MINORNew Map Announcement!
Happy to announce that we have started working on our next map, based on the Battle of Wizna, which happened almost immediately after the Battle of Westerplatte. Brief Intro of the Battle : The Battle
MINORPatch Update 5.6
Various Fixes : Settings and Mode Selection Weapon damage balance Collider Issues Soldier spawning glitches Timer bug Fieldgun and grenadier bug Sniper damage
MINORRe-starting Development with Alpha 5.0
Hi, The creation of Warfront Defenders has been difficult. Due to a variety of causes, this project has been very meaningful to us. As a result, rather than abandoning it, we chose to revisit it with
MINORWarfont Defenders: Westerplatte Alpha 4.0 is here!
Change in control scheme, Waypoint visual, target enemies, radio and a new level. Added : Level 4: Sharpshooters Change in control schemes (please play the tutorial again), move players with left clic
MINORWarfont Defenders: Westerplatte Alpha 4.0 is here!
Change in control scheme, Waypoint visual, target enemies, radio and a new level. Added : Level 4: Sharpshooters Change in control schemes (please play the tutorial again), move players with left clic
MAJORWarfront Defenders: Westerplatte Alpha 3.0
New Level, Bug fixes, UX and Difficulty balancing. Added : Level 3: The Longest night Level 2 Difficulty tweaks. Level 2 Guardhouse destruction tweak. Increase speed of soldiers. Settings UI. Latency
MAJORWarfront Defenders: Westerplatte Alpha 3.0
New Level, Bug fixes, UX and Difficulty balancing. Added : Level 3: The Longest night Level 2 Difficulty tweaks. Level 2 Guardhouse destruction tweak. Increase speed of soldiers. Settings UI. Latency
MINORReviews Needed!
Hey guys! Don't forget, if you have any thoughts about the game (good or bad), to please drop a review on the store page! Reviews really help developers to get a feel for how the game should progress
MINORReviews Needed!
Hey guys! Don't forget, if you have any thoughts about the game (good or bad), to please drop a review on the store page! Reviews really help developers to get a feel for how the game should progress
MINORUpdate: New Input Manager and Custom Keybinding, UI upgrades
Patch Log: Control key bindings can be remapped from settings Bug in Unity's Input Manager, Implement new input manager. Previously it was unclear when the group is selected only 1 soldier has a diamo
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