Back to TY the Tasmanian Tiger 3Community Announcements
TY3 Build r3843_v0.29 Released!
November 1, 2018by Linds
GamePatchNote Digest
TY the Tasmanian Tiger 3 Patch Notes — November 1, 2018
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
Hi all,
We're pleased to announce that a new build of TY3 is now available.
We know it's been a while since there's been an update - but hopefully you will agree, from the content listed out below, that it's been worth the wait!
If there are any problems, please let us know!
Cheers
Linds
Important Note on Saving Your Game
PLEASE NOTE: The option to save your game has been moved to the "exit" submenu of the pause menu, to make way for the Customization menu.
Major New Features
- Customization of TY, the Crabmersible and Gunyips.
https://www.youtube.com/watch?v=bJQxE-DdfB0&feature=youtu.be - Hardcore mode.

- New Achievements.
Full Change List
Art and Graphics
- Fix clamping issue on bunyip HUD power meter textures when MSAA is enabled.
- Upres of Dennis textures.
- Upres of various generic wood textures.
- Added customization skins for TY, the Crabmersible, and the Gunyip.
- Updated the gallery art to HD.
- Improved the explosion texture, for the end of the first mission.
- Upres of approximately 400 textures throughout the game - too many to list!
- Fixed the shadows/effects settings for the Gunyip multiplayer levels.
- Updated all mini-maps to HD.
- Updated all the minigame icons to HD.
- Fixed particles disappearing the more you played the game (very evident from the Electroquin attack energy ball being invisible).
- Increased the size of the projectiles fired by the Quinkan turrets.
Audio
- Updated sounds for prickly bears shattering.
- Updated sounds for Spiderquin walking.
- Updated sounds for big rocks shattering in gunyip missions.
- Fix TY's glide sound disappearing the further he moves away from New Burramudgee.
- Fix multiple instances of sounds playing twice; on various UI selections.
- Added specific collect sounds for race pickups.
- Fix missing shooting sounds on some gunyips in the frontend minigame maps.
- Updates for various gunyips to have individual sounds.
- Updates for audio for the Magmaquin.
- Fixed double jump sound effect from Thermo Extreme bunyip.
- Miscellaneous bounce SFX fixes.
- Fixed general music volume levels, and music ducking, throughout the game.
Crash Fixes
- Potential fix for crashes when loading in to a new level.
- Fixed crash when moving between levels in the Crabmersible.
- Fixed crash found during Gunyip missions.
- Fix for potential "exit to town" crash.
- Fix crash when using a bus stop to travel between towns, if TY is in first person mode when the trigger is activated.
- Fix crash for loading in to a new level, if there were ice crystals attached to a prop that got unloaded.
- Fix crash when entering a bunyip arena.
Customization
- Added support for TY, Crabmersible and Gunyip skins. TY skins use Kromium Orbs as currency, and can be bought from Rang shops, Crabmersible and Gunyip skins use Gooboo Berries and Bilbies respectivley; and can be bought from the Mobile HQ shops.
Gameplay
- When playing single player in the frontend minigame gunyip battles, the AI kill count is now correctly shared between AI enemies.
- Added Hardcore mode. This works in the same fashion as the implementation in the previous games - if you die, you lose all your progress and have to start again!
- Added a bunch of new achievements (including some for Hardcore mode).
UI - General
- Fix for dunny not animating when playing all tracks or random tracks (ie, multiple races without returning to frontend between).
- Added missing button/key icon for the race shop "Enter Race" button text.
- Fix for different lighting on Gunyip UI elements when they are full vs empty (eg power HUD).
- Added UI to the pause menu, to allow the user to select skins for TY, the Crabmersible, and the Gunyip.
- Fixed the font used to display the location name as you move around the game.
- Fixed some UI backgrounds not covering the full width of the screen.
- Fixed some layout issues with the single player and horizontal splitscreen gunyip huds.
- Added a vertical splitscreen Gunyip HUD option.
UI - Rangs
- Rang HUD: Rangs 150% larger.
- Rang HUD and pause menu rang UI: slot background is now coloured to the stone colour.
- Rang HUD and pause menu rang UI: slot border now indicates if an "ability" is available (red = no ability, green = ability).
- Rang HUD: text added to indicate to player that they can access the slot/stone select screens.
- Rang HUD: rang name and background on one line and scale to length of rang name.
- Rang HUD: empty slots are now grey and 50% transparent.
- Rang HUD and pause menu rang UI: Added buttons that allow the user to unload all stones from all rangs and all stones from current rang (respectively).
- Pause menu rang UI: Added a button to pause menu rang select screen "A Configure Stones" to let the player know they can get to the slot select screen.
- Adjusted scale on some text items for rang hud/rang slot screens.
- Allow the player to access rang stone management from the Rang HUD, even if they only have one rang unlocked.