Forts Patch Notes — June 23, 2026
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.

G'day Forts fans!
With Firebird out the door we've been keeping an eye on things and taking notes. We missed some issues during testing and have picked up on a few needed balance changes. This hotfix addresses the most urgent items, but there will be another one coming in the next few days. These change lists are visible in game by clicking on the version number in Forts' main menu.
Keep posting your feedback, and we'd love to see you at the Official Discord channel - see below.
Change List 1.38.1 r22190 - hotfix 2
Balance: (Lightning Beam) Increase beam damage from 50 to 80 when fired using Volatile Canister ammo
Balance: (Magma Cannon) Cannon and 20mm Cannon can shoot down same side fireball projectiles
Balance: (Striker) Decrease hitpoints from 280 to 180 (-36%)
Balance: (Striker) Increase build time from 65 to 80s (+23%)
Balance: (Striker) Increase DeviceSplashDamage from 60 to 120
Balance: (Striker) Increase DeviceSplashDamageMaxRadius from 200 to 300
Balance: (Striker) Increase ReloadTime from 20 to 24 (+20%)
Balance: (Striker) Increase StructureSplashDamage from 80 to 130
Balance: (Striker) Increase StructureSplashDamageMaxRadius from 85 to 190
Balance: (Zapper) Reduce ChainDistance from 500 to 300
Balance: (Zapper) Require 3 charges to disable exposed portals
Fix: (Armordillo) Doors close on Striker before firing has finished
Fix: (Burning Boats) Canister can fall in such a way as to not set off explosive barrel chain reaction when shot from above Chamber 2
Fix: (EMP Beam) Ground impact not consistent
Fix: (Fulminator) Faction skins for Firebird weapons missing
Fix: (Magma Beam Pt 2) Boat doesn't drop when orbital laser passes through support struts
Fix: (Magma Cannon) Trail particles cause considerable frame rate drop
Fix: (Map Editor) Crash after firing lightning beam at smoke
Fix: (Moonshine) Open shield doors suffer physics explosion when hit by a beam
Fix: (Pyramid Scheme) Player build over and across pyramid
Fix: (Rescue Labs) Possible for player to prevent their reactor being destroyed by beam from below
Fix: (Seven Years Bad Luck) Winning with first laser shot can't be achieved
Fix: (Skirmish Maps) Rear foundation snapping issues
Fix: (Skirmish Maps) Terrain seams
Fix: (Volatile Canister) Direct cost is listed wrong
Fix: (Zapper) Can be charged without apm
Fix: (Zapper) Can no longer fire through closed doors
Fix: (Zapper) skips over bracing and devices to always hit active portals
Fix: Add checkpoint after StartRodsFromGodCutscene
Fix: Add dlc3Var_Active and dlc3Var_Value
Fix: Add missing cutscene fire pauses
Fix: Additionally set view extents when connecting to final reactor to ensure enemy base can be seen.
Fix: All non-zapper log warnings for duplicate sprites.
Fix: Default/heavy mortar ammo icon missing in campaign version of harpoon
Fix: Faction sprites missing
Fix: Firebird medals don't show up in lobby
Fix: Firebird owner medal in lobby is missing its description
Fix: Fulminator is available in ranked play
Fix: LogValue scripting utility is missing
Fix: No effect when Zapper disables a portal
Fix: OnWeaponFired is called immediately when FireDelay > 0
Fix: Projectiles can teleport when they are converted by beams
Fix: Remaining sprite log spam
Fix: Smoke Bomb and Smoke Bomb MkII can't be grouped
Fix: Trenched Anti Air fail to shoot at targets
Fix: When sparks effects calculate negative age, the spark never dies, causing poor performance
Improve: (Rescue Labs) Added structure to final cave to prevent player's connection to mad scientist's lab falling away
Improve: (Skirmish Maps) Now more symmetric around forts
Improve: Add game version to replay filenames
Improve: Listener has velocity again, projectiles limit velocity to 10000 in y direction for audio
Improve: Made Firebird UI sounds more subtle
Improve: Made non-attenuated sfx (eg. alarms) sound more positional
Improve: Reduced doppler on rfg projectiles
Improve: Remove doppler from camera
Remove: Shake effect from machine gun destruction, which was equal to that of the Cannon
Make Sure To Join Our Discord
If you haven't already, join our Forts Official Discord server to connect with other players, share strategies, create maps/mods, and receive advance notice of upcoming events.
Cheers,
EWG