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Zombasite patch 1.016
November 24, 2017by Soldak Entertainment
GamePatchNote Digest
Zombasite Patch Notes — November 24, 2017
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
This patch makes a few quality of life changes and fixes a bunch of minor issues in preparation for the Orc Schism expansion.
1.016 change list:
- can now click on town attack icon to mute town attack sound (until there is a new alert) (Strix)
- added repair all button on crafting screen (Obviously Unsound)
- fixed NPCs getting too much money and no longer doing any activities (probably doesn't happen in real life much)
- fixed an getActivityChance issue with npc completely overriding world modifiers
- fixed not getting xp for disarming traps (Mnemovore)
- fixed a bug allowing rescue/escort quests to add a vendor to your clan (would show up as Generic class) (Reginald CZ)
- fixed vendors not coming to town sometimes when paid (were just an NPC not a quest) (Reginald CZ)
- fixed saurian mages sometimes getting stuck in casting lightning (Krysle Quinsen/Reginald CZ)
- made it so you can't see over level boundaries again (was causing some problems) (Reginald CZ)
- fixed a couple problems with NPCs getting stuck in town sometimes when lots of NPCs gather in a small space (Mnemovore)
- happiness, sanity, and morale item magic modifiers should no longer show up on player only types of items like bags (Throwback)
- fixed a collision issue in most of the town layouts
- fixed skins on unique zombie hellhounds
- ancient monsters now fight each other also
- added new rarity effects for monsters - new ones show up at Captain, Warboss, and Demigod (Destro*)
- now clean up quests with 2 clans like deliveries when either of the clans is destroyed (rawrkite/Reginald CZ)
- now make sure NPCs don't try to interact with other NPCs that are in a different level (hunting, raiding, adventuring, etc)
- changed PROTOCOL_VERSION to 67
- changed game version to 225
- randomized physical evidence drop distance some
- added house in town burned down print
- changed order of how menus and submenus handle mouse input
- fixed not getting highlight text on money, points left, help, and close buttons on skills screen
- now attribute & skill points left highlight text tells you how many points you will get next level up (Obviously Unsound)
- TextureChangeFrom/TextureChangeTo now handles level having multiple of the same texture