GamePatchNote Digest
Refunct Patch Notes — March 13, 2017
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.

Hey, Update 6 improves the experience based on player feedback:
- Added showing completion time in-world during outro after first completion
- Added showing pillar colors during outro after first completion
- Added resetting speedrun and color mode by holding crouch button in menu
- Added 180, 240, 288 and 300 frame rate caps
- Improved performance and framerate stability
- Improved walljump keeping upwards velocity if bigger than walljump upwards launch speed
- Improved night colors and visibility
- Improved gamepad rotation by adding a sensitivity curve
- Improved gamepad movement by increasing the outer deadzone range
- Improved keyboard and gamepad handling in menus
- Improved field of view handling during outro scene
- Improved colorized pillar color scheme
- Improved random color algorithm to not allow same color twice
- Improved controls naming in settings menu
- Fixed crouch state when leaving narrow space after releasing then repressing crouch button
- Fixed non-input braking friction being too high (regression after Update 3)
- Fixed outro landing position to always be exactly the same
- Fixed non-responsive game on macOS when loading with settings from before Update 5
- Fixed fireworks trails visibility when looking directly up