Hearts of Iron IV Patch Notes — June 1, 2026
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
Sawasdee khrap! Today we will go through the focus tree for Siam, today known as Thailand.
Context
Before the start of the game Siam had lost territory, mainly against the French but also against the English. Large portions of Indochina were under some form of control from Bangkok, either as tributaries or under direct control.
Still Siam remained unconquered, a stark contrast to the other Asian nations. Part of it can be attributed to Siam's efforts to Westernize, an effort to show the great powers that they weren't a nation to be conquered, but perhaps the most important factor was that Siam acted as a buffer zone between France and the UK.
In 1936 Siam had just come out of several years of instability. The ruling party, the Khana Ratsadon, is a fragile alliance between different military and civilian cliques. This party had overthrown the absolute monarchy in 1932 via a bloodless coup. One year later the prime minister was overthrown, and barely a month later a royalist coup led by the prince Bowardej cast the country in chaos.
While the government eventually prevailed, the country remained unstable, and by 1936 the government was divided between civilians led by Pridi Banomyong and the military clique, led by different generals, but mainly Plaek Phibunsongkhram (Phibun).
The Khana Ratsadon


If you piss off either clique for too long they might decide that they've had enough, and they will try to coup you

I decided to not use the Balance of Power for this because it only moves on one axis and is better suited when there is a push and pull between two things. I wanted this to move two independent clique opinions of the players actions, rather than what the BoP is supposed to represent.

If one clique gets too angry it might be wise to take some actions to make them a bit happier.
Historical (Fascism)
The historical path follows Siams descent into fascism, modelled after the Italian state. After some scandals, Phraya Phahon (the current Siamese starting leader) resigned, and Phibun stepped into the power vacuum. After which the civilian wing got drastically less power, and Siam became more authoritarian. 
You can then proceed to suppress your opponents and turn on the propaganda, mirroring other fascist states like Italy or Germany. The Songsuradet rebellion (in reality a purge) will neuter your biggest military opponent, while the Thai Cultural Mandates are decisions that will influence Thai life, molding them after the state. This is also where Siam gets renamed to Thailand, a legacy of WW2 to drum up Thai unity.

Pan-Thaiism
Shared with the monarchist branch is the Pan-Thaiism branch. Driven by the loss of territories to the great powers, Siam had a large influx of irredentism during WW2. 
To start it just click on the icon for the country, in this case France




Monarchism
The absolute monarchy might have been overthrown in 1932, but Siam was (and still is to this day), a constitutional monarchy. Even though the princes did not exert the same amount of influence as before, they still had vestiges of power.
After Prajadhipok abdicated and exiled himself to the UK, a new king, Ananda, was chosen as his successor. At the start of the game Ananda is only 10 years old, studying in Switzerland.
Our divergence in this scenario starts with Field Marshal Songsuradet. He was a high ranking member of the Khana Ratsadon, and somewhat of a risk for Phibun, so historically he had Songsuradet exiled, during what was called The Songsuradet Rebellion.
In this timeline Songsuradet realizes he is about to be purged and forms an alliance with the remaining princes to overthrow Phibun. This clandestine meetings results in the schemers contacting the exiled king Prajadhipok 

Prajadhipok can gather support from either Japan or the UK, framing the current administration as unstable. When the support is big enough the king can make his ultimate gambit. He will return to Bangkok, with the full expectation of being arrested by the government.
This gives him the legitimacy the King needs, pointing towards military overstepping, and with the supporters standing by, a civil war erupts. 
You can pick either Bowardej, the same prince that was exiled for an attempted coup a few years before, representing a more conservative, authoritarian version of monarchism. Songsuradet, the prime instigator, represents a middle ground between authoritarianism and progress with ties to the military. Finally Rangsit represents the constitutionalists who want to eventually return to democracy. 

Completing the focus To Forge a King, you get an event once a year where you get to dictate what he studies, influencing his trait. Don't worry about missing a year or two, if you do the game will automatically give you all missed events.
Industry
Siam during WW2 was sometimes called "the Italy of the East", referring to its low industrial output compared to its counterpart (Italy - Germany, Siam - Japan), however comparing Siam to Italy would be an order of magnitude difference in output still.
Siam was mostly an agrarian country centered on Rice with a large population working in subsistence farming. It wasn't until after WW2 that Thailand started to grow massively in GDP, with some attributing the transformation due to the war itself.
The industrial branch allows Siam to alter their industrial trajectory as compared to the past, while still keeping it grounded in history. There are two major branches, with some shared focuses in the middle
Industry - Left Side
The left side follows a more aggressive expansion of civilian industry, mirroring the steps taken by Japan in the previous century to rapidly modernize. 





Industry - Right Side
The right side is intended to be more of a slow burn compared to the left side, which is more aggressive, but is more resilient towards external perturbations. This is more closely modelled after Siam's historical situation, where their reliance on rice shielded them somewhat against the worst economic effects of the war.

Instead of forming the Bank of Siam, you form the Thai Rice Company, with more focus on Agrarianism and shielding the country when the war hits. As you can see, delicious Pad Thai is here, which is said to have been made during this time as a way to boost unity among the Thais, especially after a flood destroyed a large amount of rice.





And as others this ends in a powerful focus. This path also is a bit more geared towards military production than the other.
The full path:

Democratic
Taking a step back, to the democratic path. As mentioned before, Pridi was the main counterweight towards the military led by Phibun.
Pridi wanted a more ambitious reform, called the Yellow Dossier. This sweeping set of reforms was decried as communist in nature by King Prajadhipok, and some argue that it was this that led to the Bowardej rebellion in 1933.
Pridi would eventually lose the struggle for power against the military, only ousting Phibun via the Seri-Thai at the tail end of the war. In this alternative world however, he makes a play for power.
In practical terms this means that when you trigger the focus "To lay the bait" the military will publicly denounce the actions of the player. 



You then have the option of getting into the allies. This path is more fashioned at navy and marines, where you tackle an incoming Japanese threat


There is also the option to form your own democratic Bloc. While there aren't many independent nations around Asia at the start, you get the option to demand their release and invite them to the bloc. The bigger the block is the stronger your bonuses get.

Submission or Standing our Ground
Siam wasn't exactly a willing participant in WW2, at least not in the beginning. Japan invaded Siam to get access to the Malaysian Peninsula, upon which Phibun, instead of resisting, joined the Co-Prospherity Sphere.
At first it looked like a good deal, as the Japanese helped Siam get back land, but it turned out to be a devil's bargain. Japan demanded more and more from the Thai people, both in terms of resources but also currency, which could be converted to yen. Phibun was eventually deposed by the Seri-Thai, or Free Thai, a 50k strong force, partially led by his rival, Pridi. Siam would then switch to the allies and face little repercussions after the war as a result.
The player gets the same choice. When you are first attacked by a major you get the option of either standing your ground, and fight the invaders. 
If you then decide to fold, you get either the choice of completely supporting the invader, or secretly planning to flip to the allies. If you support the invader (Japan) you will be expected to pay some of their occupation cost. This will increase slowly over time
However it can be ended by getting enough war score
Which will force Japan to repay you

If you are planning to not stay with Japan indefinitely, you can do a Romania and switch sides via the Seri-Thai path, which will eventually depose Phibunand join the allies
Army Tree
In the army tree you can decide what type of war you want to focus on, a long war, short war or an intermediate solution.


You also get to specialize in either artillery or a more specialized type of warfare

The tank part focuses on mostly light tanks, which is what Siam could afford, but one is more…controversial, whereas the other one is more traditional
Navy
And lastly the navy branch. It is divided into two main branches. One is a more classical path which focuses on building up the navy via dockyards and bonuses. What I did want to do however with this is that it also gives some bonuses towards the other industry, so even if you don't feel like engaging with the navy there is reason to eventually go down here.


And with that I am done! That is what is coming for Siam in Thunder at our Gates. If you have any questions or feedback, I'll be reading them.
Best regards,