Back to Stardust Galaxy Warriors: Stellar ClimaxCommunity Announcements
Update 1.2.1
September 23, 2016by TheZkip
GamePatchNote Digest
Stardust Galaxy Warriors: Stellar Climax Patch Notes — September 23, 2016
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
Patch for SGW:SC has been released. Patch notes after the break!
- Fixed Red Tiger time slow effects staying if Red Tiger dies or is incapacitated during it
- Fixed Campaign not progressing to upgrade selection if all stats were maxed out
- Fixed losing control of mech when disconnecting and reconnecting controllers in a specific way and improved message prompts in the same situation
- Fixed Terminus not recharging its bubble shield after being stunned by Amber Fox distortion tech in a specific point in its pattern
- Improved hitbox visibility when the setting is on
- Tweaked Amber Fox and Silver Wolf special moves
- Fixed some projectiles and line vfx potentially becoming invisible after level reset
- Fixed boss warning sound playing even with master or sfx volume set to 0%
- Improved visibility of certain enemy projectiles and toned down sun flare in Unstable Sun level
- Fixed individual Galaxy Invader enemies becoming extra durable after fighting the Galaxy Invaders boss
- Added ‘Environment effects’ option to ‘Misc’ options which currently affects only Unstable Sun level flares
- Fixed Amber Fox special move staying visible after stage clear
- Fixed Campaign not progressing with 4 players
- Added an alternate key for distortion technique (Q)
- Fixed details panel UI arrows position for players 2-4
- Misc small fixes and improvements