Crushed In Time Patch Notes — June 12, 2026
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
Hey everyone!
We fixed another bunch of stuff in Crushed In Time. Here's the full patch note!
General Issues
Subtitles no longer disappear if the hints menu is opened before the character has finished speaking.
Chapter 1
Fixed a bug that allowed the jar of honey to be passed over the right-hand wall. You do have some strange hobbies, don’t you?
Chapter 3
Fixed a texture issue: Emma now has perfect hair.
Fixed a display issue during the 4 bits sequence that made the game's title unreadable with Russian fonts.
Chapter 4
A display error has been corrected: Sherlock Proto is now correctly named "S_Draft".
Watson Proto can no longer disappear after being ejected somewhere. Be kind to him, he saw THE ABYSS.
Chapter 5
Fixed a bug that prevented certain actions from being confirmed if performed too quickly.
Chapter 7
Emmet is now correctly positioned on the phone screen in the phone's end-credits sequence.
Fixed a bug that caused the trophy to remain visible on the phone screen during the end-credits sequence. We’re not too keen on people showing off around here.
Fixed a bug that prevented Emmet from having a muscular appearance after losing it the first time. Yes, he lifts. How about you?
Fixed a bug that could prevent the trophy from being positioned correctly in the WBBE app.
Fixed a bug that allowed dialogue to continue after completing a gameplay sequence in the Temporal Chaos.
Chapter 9
Fixed a bug where the Watson clone in the dumbwaiter couldn’t be stunned. His helmet has been confiscated.
It is no longer possible to produce tar, even though the Watson clone is already tarred. Yes, we’re thinking of the planet.
Fixed a bug that caused the interaction icon on the dumbwaiter door to disappear.
Fixed a bug that caused the dumbwaiter tray to disappear.
Fixed a bug that prevented the embers from appearing in the manor hall. Don’t go setting things on fire!
Fixed a bug that caused Watson’s clone in the armour to close his helmet several times in a row. He’s taken his pills and seems to be feeling better. Or at least, as well as a clone can.
Removed an interaction icon that could appear on the armour for no apparent reason after ejecting the clone.
Fixed a bug where the screen would stay black after reloading a game in the manor. Well, we found the switch, I suppose.
Fixed a bug that caused scene transition arrows to appear in the manor hall for no apparent reason.
As always: Please don't hesitate to let us know about any issues you encounter in the game—your feedback is invaluable and helps us patch the game even faster!
XOXOXOXO,
Mr. Non-Glitch