GamePatchNote Digest
Hide & Hold Out - H2o Patch Notes — June 30, 2017
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
Here is the list of the notable modifications that come with the version 0.10.10!
IMPROVEMENTS:
- BATTLE MODE !
- The ships now stop by themselves if there is nobody on board.
- The rotation speed of the turrets (mouse sensitivity) is now centralized for all the turrets and is linked to the mouse sensitivity setting in the option menu.
- The mouse sensitivity of the turrets is reduced when the player is aiming. To enhance the precision.
- The turrets with a delayed aim have now two aiming sights: the common one (the dot in the middle of the screen) and a new one that indicates where the cannon of the turret is currently aiming. (which tends to follow the middle of the screen of course)
- The use of a first aid kit takes time before it heals the player. Moving, switching of tool, taking damage and some other actions interrupt the process.
- The player is aligned with the vehicle he leaves it.
- The resolution of the shadows has been improved (no performance cost).
- The bridge of the Gunboat Erebos has bullet proof windows, to protect the driver from snipers. The driver is still vulnerable if the attack comes from behind.
- The game shows a proper error screen if the game is started when Steam isn't running at the same time.
- A new command line / server config has been added: "game_mode=[1-2]". It allows the server owner to decide if the server will start in survival mode (1) or in battle mode (2).
- A new command line / server config has been added: "score_to_win=[1000-100000]". It allows the server owner to decide of the score that a team must reach to win a game in battle mode. As a reference, a value of 5000 should lead to a game not longer than an hour.
CHANGES:
- FIXED: Fixed a huge performance issue related to the particle system in the client. (more details on trello)
- FIXED: Reduce or remove the spikes caused by the culling system of the vehicles and ships.
- FIXED: An item duplication exploit has been fixed.
- FIXED: if the player dies in a vehicle when you can't leave it, the player will still be using the vehicle after his respawn and he will be able to rotate the vehicle, and so, rotate his character around the map (arount the position of the vehicle) but will still not be able to leave the vehicle if it is totally stuck.
- FIXED: The building preview wasn't always colliding with the right element, for example: when trying to place a raft on the water, if there was the sea floor one or two meters below the sea level, the preview of the raft was appearing on the sand, and ignored the water plan.
- FIXED: The console was having an error when trying to use the history when no command had been written yet.
- BALANCE: The raft is easier to craft.
- BALANCE: The metal spots give more iron and less aluminum.
- BALANCE: The speed of the raft has been slightly increased in order to be faster than a player swimming with diving fins.
KNOWN ISSUE:
- Interact with objects from a ship at "high" speed is still hard, the player must aim at the position where the object will be in the next frames according to the ship speed and direction to trigger the interaction. This issue will be fixed in a coming patch.
- The loading time of the survival mode is longer than before, this will be fixed ASAP.
ADDITIONAL NOTES:
The servers have to be updated as well!
Remember you can follow the development and take part of it on the Trello and Debug Trello pages.